Gleba Biofactory Phase 3

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rockaday
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Gleba Biofactory Phase 3

Post by rockaday »

After installing Space Age, building a basic base on Nauvis, and doing some research, I left for Gleba with nothing but a few steel plates in my pockets. I barely made it, and once there, it was surprisingly difficult just to get iron and copper going. My first attempt was a spaghetti mess that didn't generate enough iron or copper, sometimes ran out of nutrients, and generated a lot of spoilage. Then I switched to logistics bots, which was very nutrient-efficient with little spoilage, but consumed a massive amount of power, and still didn't generate enough iron or copper. Now I've replaced that with a new setup that's imperfect but much better. Efficiency modules really helped me tune it for equilibrium: the right amount of nutrients in the right spots.
Screenshot from 2024-11-06 09-03-21.png
Screenshot from 2024-11-06 09-03-21.png (2.27 MiB) Viewed 1589 times
Not sure the blueprint will be useful to anybody, but just in case here it is:


I haven't been able to research any new technology, because I don't have a working space platform, so I can't bring military science here or agricultural science to Nauvis, and there's no coal on Gleba. But now that I've got a good biofactory, I quickly banked thousands of rocket part inputs, and I'll be able to start building a space platform in my next session.
adam_bise
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Re: Gleba Biofactory Phase 3

Post by adam_bise »

Whew you're much further along than me!

I just finished a working setup, kinda. What a mess! But maybe I won't be stuck here after all!
gleba.png
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the_potty_1
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Re: Gleba Biofactory Phase 3

Post by the_potty_1 »

Gleba is kind of a pain. My main takeaway is it's too troublesome to ship bio science off planet, so I've moved my labs here, along with manually shipping about 4k of each science pack. I'll figure out how to set up a schedule at some point, I turned it off because I had a ship full of science packs, but all the drop pods were in use because the planet had requested 3 red science, 2 green science, etc, so I couldn't drop 2000 red science.

Anyway, this is my base, kinda small as is usual for me, but it's pushing reasonable bio science, and once I open up bio labs that will skyrocket. The main problem is having to place inserters in the oddest places to remove any intermediary product that decays. It also ramps up in stages, you start the raw fruit coming in, then prime the nutrient from spoilage biochamber from the assembler, and once it's all running, you get the nutrients mainly from bioflux, and the spoilage feeds the heating towers.
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mrvn
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Re: Gleba Biofactory Phase 3

Post by mrvn »

rockaday wrote: Wed Nov 06, 2024 2:21 pm After installing Space Age, building a basic base on Nauvis, and doing some research, I left for Gleba with nothing but a few steel plates in my pockets. I barely made it, and once there, it was surprisingly difficult just to get iron and copper going. My first attempt was a spaghetti mess that didn't generate enough iron or copper, sometimes ran out of nutrients, and generated a lot of spoilage. Then I switched to logistics bots, which was very nutrient-efficient with little spoilage, but consumed a massive amount of power, and still didn't generate enough iron or copper. Now I've replaced that with a new setup that's imperfect but much better. Efficiency modules really helped me tune it for equilibrium: the right amount of nutrients in the right spots.
...
I haven't been able to research any new technology, because I don't have a working space platform, so I can't bring military science here or agricultural science to Nauvis, and there's no coal on Gleba. But now that I've got a good biofactory, I quickly banked thousands of rocket part inputs, and I'll be able to start building a space platform in my next session.
Have you considered making nutrients from bioflux? And you can build nutrients in place where needed from bioflux. So always just short segments of belts with nutrients so that one biochamber runs near constantly. Otherwise it's a scaling issue.

Another thing: carbon from space. Although that requires a dedicated space platform at Gleba. Something to think about. Build one at Nauvis and send it over. Keep building space platforms at Nauvis. I recommend having a space station at each planet and a space ship each going between Nauvis and Glebal, Fulgora and Vulkanus. So 6 platforms to start with. Then 2 more for Aquilo much later.

You also must have at least one space platform, after all you reached Gleba with one. Do you lack the rocket silo? You don't need to have an automated one yet. But have your initial space platform come by and pick up 1000 agricultural science packs and bring them to Nauvis to do some research. You can also ship everything you need to build a silo and a few rockets from Nauvis easily. I recommend researching biter capture asap. The Biolabs consume only half the science packs for the same result and can have more productivity modules.
the_potty_1
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Re: Gleba Biofactory Phase 3

Post by the_potty_1 »

So, I've had some encounters with stompers hitting my harvesters, and I've realised my focus on minimal power use is entirely irrelevant on gleba. So I ripped up both harvesters, and am allowing the pollution cloud to dissipate. Next I'm ripping out the iron, copper, and steel smelting entirely, and producing those in orbit, along with space science. Then I'll start up the harvesters with a single plot of land each, and produce only bioflux and it's downstream derivatives. There should be far less spoilage, science production will if anything be scaled up, and I shouldn't have any more trouble with stompers. I'll submit my new base when it's up and running.

EDIT as I was rebuilding a fair chunk of my base anyway, I thought I would first scout around for a more defensible position for the main base, yes they don't actually attack your base unless they walk into it on their way to kill your harvester, but that would nevertheless be catastrophic. So I scouted around for perhaps an island that might even have the two types of growing biomes on it. Yup, scouting around, over the ocean, with my jetpack, looking for an island ...
Gleba_island.png
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mrvn
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Re: Gleba Biofactory Phase 3

Post by mrvn »

It's too bad "Island Elevation" map type only applies to Nauvis. It should be possible to change the map type for each planet.
the_potty_1
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Re: Gleba Biofactory Phase 3

Post by the_potty_1 »

mrvn wrote: Mon Dec 02, 2024 7:41 pm It's too bad "Island Elevation" map type only applies to Nauvis. It should be possible to change the map type for each planet.
I agree, but I suppose they assume you're starting on Nauvis, and by the time you get to gleba, you have monster armor and need a bit of a challenge so you don't get bored.

Personally I like being bored, so I built this:

Gleba_island 2.png
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Gleba_island_Map.png
Gleba_island_Map.png (22.62 KiB) Viewed 60 times

EDIT It does require iron, steel, copper, copper wire, sulphur, and space science from orbit, so as soon as I finish researching advanced asteroid processing, I'll design the orbital platform, and post the design.

EDIT EDIT there's a missing inserter:

Spoilage fix.png
Spoilage fix.png (43.07 KiB) Viewed 43 times
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