hm. nope. it starts jamed even if it works flawless after that (and actually is a very smart idea), i declare this as a violation.mmmPI wrote: βTue Nov 05, 2024 2:26 pmoh just found out you don't even need to wire the crusher, you can just prime the collector with some asteroids, and make sure you leave at least 1 so it can be used to set its own filter , this way it is possible to not use 3 crushers but only 1 and change its recipe !
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Design Challange: Smart Asteroid Processing!
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Re: Design Challange: Smart Asteroid Processing!
Last edited by Rauschkind on Tue Nov 05, 2024 2:29 pm, edited 1 time in total.
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Re: Design Challange: Smart Asteroid Processing!
not if you dont provide a blueprint.mmmPI wrote: βTue Nov 05, 2024 2:27 pmYou don't even test the things in game ?Rauschkind wrote: βTue Nov 05, 2024 2:26 pmcorrect me if i am wrong, but i do not think this gets any filters for the collector when empty. that would be a jam condition.
Re: Design Challange: Smart Asteroid Processing!
I have provided a solution with blueprint already that you ignoredRauschkind wrote: βTue Nov 05, 2024 2:28 pmnot if you dont provide a blueprint.mmmPI wrote: βTue Nov 05, 2024 2:27 pmYou don't even test the things in game ?Rauschkind wrote: βTue Nov 05, 2024 2:26 pmcorrect me if i am wrong, but i do not think this gets any filters for the collector when empty. that would be a jam condition.
Re: Design Challange: Smart Asteroid Processing!
This is why i said you need to prime itRauschkind wrote: βTue Nov 05, 2024 2:28 pmhm. nope. it starts jamed even if it works flawless after that (and actually is a very smart idea), i declare this as a violation.
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Re: Design Challange: Smart Asteroid Processing!
i can not see a bp with this version. i did test the previouis one which i declared valid.mmmPI wrote: βTue Nov 05, 2024 2:30 pmI have provided a solution with blueprint already that you ignoredRauschkind wrote: βTue Nov 05, 2024 2:28 pmnot if you dont provide a blueprint.mmmPI wrote: βTue Nov 05, 2024 2:27 pmYou don't even test the things in game ?Rauschkind wrote: βTue Nov 05, 2024 2:26 pmcorrect me if i am wrong, but i do not think this gets any filters for the collector when empty. that would be a jam condition.
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Re: Design Challange: Smart Asteroid Processing!
i understand that and yet i declare that its jammed directly after building it.mmmPI wrote: βTue Nov 05, 2024 2:31 pmThis is why i said you need to prime itRauschkind wrote: βTue Nov 05, 2024 2:28 pmhm. nope. it starts jamed even if it works flawless after that (and actually is a very smart idea), i declare this as a violation.
Re: Design Challange: Smart Asteroid Processing!
You haven't tested this one :Rauschkind wrote: βTue Nov 05, 2024 2:31 pm
i can not see a bp with this version. i did test the previouis one which i declared valid.
Re: Design Challange: Smart Asteroid Processing!
I suspect you did something wrong, when placing 1 asteroid of each type in the collector, it works flawlesslyRauschkind wrote: βTue Nov 05, 2024 2:32 pmi understand that and yet i declare that its jammed directly after building it.
Re: Design Challange: Smart Asteroid Processing!
It will. I am using recipe requirements from crushers (which is one asteroid chunk per each collector) instead of constant combinator.Rauschkind wrote: βTue Nov 05, 2024 2:26 pmcorrect me if i am wrong, but i do not think this gets any filters for the collector when empty. that would be a jam condition.
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Re: Design Challange: Smart Asteroid Processing!
well, as said, its a smart idea. its just not technically following the rules, its starting jammed and requiring manipulation. it also loses a part of the buffer of the collector which was required to be used.mmmPI wrote: βTue Nov 05, 2024 2:34 pmI suspect you did something wrong, when placing 1 asteroid of each type in the collector, it works flawlesslyRauschkind wrote: βTue Nov 05, 2024 2:32 pmi understand that and yet i declare that its jammed directly after building it.
also, i notice that you set your inserters to enable when X>10 . is this a bug? why not x>1?
it also seems to fill all free buffer with one ore type if it has the chance.
Last edited by Rauschkind on Tue Nov 05, 2024 2:42 pm, edited 1 time in total.
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Re: Design Challange: Smart Asteroid Processing!
indeed i have not. reason: you stated it was simmilar to the previous version, which was valid, and therefore ahead of your solution by the merit of having been postet sooner.
Re: Design Challange: Smart Asteroid Processing!
This is because the rules says at the end the storage must be full, and i'm not sure what that meant , so i made you the collector stay full to try and follor the rules.Rauschkind wrote: βTue Nov 05, 2024 2:38 pmwell, as said, its a smart idea. its just not technically following the rules, its starting jammed and requiring manipulation.
also, i notice that you set your inserters to enable when X>10 . is this a bug? why not x>1?
also, it will will all remaining buffer with one ore type if it has the chance.
here is a version with 1 if you think it's better
Re: Design Challange: Smart Asteroid Processing!
That's a shame because i had posted earlier on another thread just before you started the challange, it's only the time it took me to notice you posted a very similar design, albeit a bit broken and that i didn't understand the rules because it looked like some gameplay help that cost me the time to publish for the first place viewtopic.php?f=193&t=119001 I would have done sooner had i known it was a time challange x).Rauschkind wrote: βTue Nov 05, 2024 2:41 pmindeed i have not. reason: you stated it was simmilar to the previous version, which was valid, and therefore ahead of your solution by the merit of having been postet sooner.
Also that's not a very good challange if it's already finished like it doesn't give incentive to try better
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Re: Design Challange: Smart Asteroid Processing!
i agree that i should have worded that rule more preicse. the intention was, that no jamming might occour even if all buffers where full and no output could be processed. its not enough to run untill its full, it also has to be able to resume operation after being filled.mmmPI wrote: βTue Nov 05, 2024 2:41 pmThis is because the rules says at the end the storage must be full, and i'm not sure what that meant , so i made you the collector stay full to try and follor the rules.Rauschkind wrote: βTue Nov 05, 2024 2:38 pmwell, as said, its a smart idea. its just not technically following the rules, its starting jammed and requiring manipulation.
also, i notice that you set your inserters to enable when X>10 . is this a bug? why not x>1?
also, it will will all remaining buffer with one ore type if it has the chance.
here is a version with 1 if you think it's better
this is better, but still will fill all buffer with all ore type which then would not provide other ores when needed, it still sacrifices part of its buffer and it still starts jammed.
again, its a smart solution. the problem with the buffer allocation should be easily fixed by replaxing the 2.1G by 12. however, i still rule this solution invalid
Re: Design Challange: Smart Asteroid Processing!
That's exactly what i was refering to when i asked if there were no risk you'd get overwhelmed by the complexity of rules. You scoffled at my remark , and yet your imprecision costed me the first place.Rauschkind wrote: βTue Nov 05, 2024 2:46 pmi agree that i should have worded that rule more preicse. the intention was, that no jamming might occour even if all buffers where full and no output could be processed. its not enough to run untill its full, it also has to be able to resume operation after being filled.
Who wouldn't be bitter not receiving at least an apology ?
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Re: Design Challange: Smart Asteroid Processing!
what you linked does not qualify, it misses crushers. in any case: i am sory if a valid solution was posted on the board before. its simply pretty difficult to rule this out.mmmPI wrote: βTue Nov 05, 2024 2:46 pmThat's a shame because i had posted earlier on another thread just before you started the challange, it's only the time it took me to notice you posted a very similar design, albeit a bit broken and that i didn't understand the rules because it looked like some gameplay help that cost me the time to publish for the first place viewtopic.php?f=193&t=119001 I would have done sooner had i known it was a time challange x).Rauschkind wrote: βTue Nov 05, 2024 2:41 pmindeed i have not. reason: you stated it was simmilar to the previous version, which was valid, and therefore ahead of your solution by the merit of having been postet sooner.
Also that's not a very good challange if it's already finished like it doesn't give incentive to try better
Re: Design Challange: Smart Asteroid Processing!
I am biter because my valid solution arrived second and you closed the challange, but it would maybe arrived first if the rules were explained well enough in the first place and i had not lost time asking clarifications, to realize later that such initial imprecision that cost me the time to post would end up costing me the challangeRauschkind wrote: βTue Nov 05, 2024 2:49 pmwhat you linked does not qualify, it misses crushers. in any case: i am sory if a valid solution was posted on the board before. its simply pretty difficult to rule this out.
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Re: Design Challange: Smart Asteroid Processing!
i do not think so. i think the rules make sense. they clearly state that "rules must be met with all ship storage filled", not "all storage must remain filled", they also clearly state that no jamming might occour. meaning: no jamming might occour, if empty, partial or completely loaded.mmmPI wrote: βTue Nov 05, 2024 2:48 pmThat's exactly what i was refering to when i asked if there were no risk you'd get overwhelmed by the complexity of rules. You scoffled at my remark , and yet your imprecision costed me the first place.Rauschkind wrote: βTue Nov 05, 2024 2:46 pmi agree that i should have worded that rule more preicse. the intention was, that no jamming might occour even if all buffers where full and no output could be processed. its not enough to run untill its full, it also has to be able to resume operation after being filled.
Who wouldn't be bitter not receiving at least an apology ?
Last edited by Rauschkind on Tue Nov 05, 2024 2:53 pm, edited 1 time in total.
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Re: Design Challange: Smart Asteroid Processing!
i am willing to accept that this ruling was premature if you provide a solution that beats the one i ruled winer, if your new solution actually meets the requirements.mmmPI wrote: βTue Nov 05, 2024 2:50 pmI am biter because my valid solution arrived second and you closed the challange, but it would maybe arrived first if the rules were explained well enough in the first place and i had not lost time asking clarifications, to realize later that such initial imprecision that cost me the time to post would end up costing me the challangeRauschkind wrote: βTue Nov 05, 2024 2:49 pmwhat you linked does not qualify, it misses crushers. in any case: i am sory if a valid solution was posted on the board before. its simply pretty difficult to rule this out.
Re: Design Challange: Smart Asteroid Processing!
Rauschkind wrote: βTue Nov 05, 2024 2:51 pmi agree that i should have worded that rule more preicse.
I was not saying anything else than what you agreed upon, the imprecision of the rules costed me time to ask question which made me not publish my anterior solution that i had published in a another thread because i asked question about the rules first to know the challange, and this costed me the first place, because the rules were imprecise and i was skeptikal of your ability to hold such challange