Bots move copper to requester chest, working against a team of inserters and a yellow belt.
It needs 6 bots to operate. Not 4, not 5 and not 7.
Exactly 6.
This is controller.
Whenever logistic network is unable to keep up with the load, controller adds new bots to the system.
In my case, whatever happens with bots - if they die, if I catch them in the air or take them from roboport, controller will automatically restore my network to exactly 6 bots, no more, no less.
Bird's-eye view
pic
How does this work?The idea is very simple.
Two science packs are placed on the belt simultaneously.
Red take a long route.
Green ends up in the provider chest, where it gets picked up by logistic bot and hauled back to the requester chest.
If logistic network is OK, 1 free bot will sit in the nearest roboport, and the green pack will always arrive home first, leading by one second.
But, if there is not enough bots in the system, while the green pack is chilling on the middle belt, the bot will leave this roboport to where it's needed the most, and the red science pack will win the race.
Whenever this happens, green inserter adds one more bot to the network, until demand is satisfied.
The sole purpose of inserter 4 is to cancel inserter/logistic bot stack bonus, and ensure that no more than 1 bot will be added per 1 cycle.
Upd: blueprint is incorrect due to API bug, I deleted it for now
GIF here:
http://imgur.com/a/UoJxo
Update: video, showing auto-insertion of both logistic and construction bots (thanks ssilk) https://www.youtube.com/watch?v=-YGDgJWnjlk