I've expanded it more now to the north, its very easy to just keep adding on just continue the pattern upwards.
This makes circuits for minimal power usage at non stop output, for a tiny footprint.
It's worth noting that he's using assembly machines 1, which have a speed factor of .5 (they produce things half as fast). This means you can effectively double the number of assemblers that can be fed by the belt, and the long handed inserter isn't as limiting (especially with upgrades, since we're going from assembler to assembler). The 3:2 ratio still applies, but can be remedied by replacing the copper wire assemblers with level 2 assemblers. Since they have a speed factor of .75, one copper wire assembler would feed one level 1 electronic chip assembler at the perfect 3:2 ratio.DerivePi wrote:I like the inbound belt arrangement. I am in the habit of putting my belts to the outside, but that definitely takes up more room.
The numbers - Circuit Assembler requires 6 copper cables per second and 2 Iron plates. Copper cable assembler can produce 4 copper cables per second. You need 1 1/2 copper cable assemblers to keep the circuit assembler at full tilt.
A fast belt can deliver 10 items per second (per side). At full speed, you can have 3 circuit assemblers (plus a little) at capacity as limited by copper plate supply
Long handed inserter will operate 1.2 times per second which I believe is your current limiting factor.
That is a very interesting design! I like the multiple inputs for the copper coils into the circuit assemblers. How far are you in relations to rocket defense with this setup?BurnHard wrote:Thats one of the designs I use regularly, pretty happy with it, thought this would be the place to share it with you
I build 1 to 2 of these structures when I start to mass produce modules (efficiency 2 and productivity 3). Long before thinking of rocked defence. But they really swallow large masses of iron and mainly copper, you have to make sure you have enough capacity for thatPharAway wrote:That is a very interesting design! I like the multiple inputs for the copper coils into the circuit assemblers. How far are you in relations to rocket defense with this setup?
Someone correct me if i'm wrong, but assemblers sitting idle do use a small amount of power. So, if you were looking to use less power, you could ditch two assemblers and still have exactly same production. Either way, considering you're playing on a "hard hard" map, not having a bunch of resources being tied up sitting around in two idle assemblers is one way of making things easier on yourself.Typo91 wrote:I should have mentioned that I am playing on a HARD HARD map, with almost no resources, i've been struggling to get power.
I think my settings where all Very Small or Very poor, and then on the monsters i had Big and Lots... so just getting to anything has been hard... thank god for tanks!! I manage to kill a few spawners and drive away back to my turrets carefully to make progress on getting to the extremely few spots i've found...
I've only ever found stone in 2 spots, and its long gone. i've been rationing it to make rails.
This was mainly to use less power,