I'll have to have a rethink
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I totally agree. This thing is optimized beyond me, but the production and resource consumption is just too high. With this set up you will need huge ass trains and at least three large iron mines. Currently I am in a slow (unoptimized) game and I only have 1/3 of that capability. I think 2/3 of this is what a normal game needs. I wish someone could optimize a smaller 1-3 tier factory.ssilk wrote:I think this is very good, I will take some ideas out from here.Bbut too big. With modules etc, I think about a half or 2/3 of the production is normally enough, especially the blues are really not needed in that amounts. I've calculated that through anywhere else: with the number of assemblies, you could create a high number of blue bottles.
Thanks for your nice design. How many labs do you have for this factory? Also, why do you need 5 battery plants? Shouldn't 3 suffice as chemical plants have efficiency of 1.25?sparr wrote:Oh, hmm. It was definitely connected shortly before taking the screenshot. Sorry about that. Looks like there's more than enough space to fix it, though.deradin wrote:I think you have an issue with the pack 3 plants in the bottom right. I think you did not connect the under belt to transport the circuits and batteries.
WOWMadlax wrote:Compact tier 1+2 design with 9x14 footprint for early stages. 1 green + 1 red flasks per 6.66 seconds. Had to use +20% production module to attain balance between green and red production, but at early stages this can be simply ignored. Science labs can be put separately or right on top (3 labs max @ 9x17 footprint).
Very nice! Though you need a little bit more research to be done to implement it, but I like the idea of a cargo wagon in between. Need to think about upgrading my tier 1-4 scheme with that.DaveMcW wrote:Even more compact design with 10x11 footprint.
The iron and copper inserters are wired to a smart chest. Iron flows while gears < 10, and copper flows while copper < 10. This is needed to stop the cargo wagon from filling with raw materials.