Show me your map! :3
Show me your map! :3
I want see your maps!
Highlight your areas and compare them with others.
How you build your factories? All together or seperated like mine.
Do you destroy your smelting factorys after the mines runs out or build transport trains?
I show you my map :3
BTW: The facility above my not created science factory are the science labs!(Forgot to put a text there^^)
Greetings Kyte
Highlight your areas and compare them with others.
How you build your factories? All together or seperated like mine.
Do you destroy your smelting factorys after the mines runs out or build transport trains?
I show you my map :3
BTW: The facility above my not created science factory are the science labs!(Forgot to put a text there^^)
Greetings Kyte
My awesome mod! Dustcraft! (At the moment Work in Progress)
This mod adds Uranium, Atomic Power, Radiation, new type of cars and more!
https://forums.factorio.com/forum/vie ... =32&t=3334
This mod adds Uranium, Atomic Power, Radiation, new type of cars and more!
https://forums.factorio.com/forum/vie ... =32&t=3334
Re: Show me your map! :3
My Map layout is this
Starting a Factorio Series called "My Experiences Shared", where share what i've learned about the game, Requests are open.
http://www.youtube.com/playlist?list=PL ... 1YtCf0DXmh
http://www.youtube.com/playlist?list=PL ... 1YtCf0DXmh
Re: Show me your map! :3
That looks like a real huge solar farm x3
But I think that I will switch to uranium soon hehe :3
Looks pretty good and well-ordered.
Greetings Kyte
But I think that I will switch to uranium soon hehe :3
Looks pretty good and well-ordered.
Greetings Kyte
My awesome mod! Dustcraft! (At the moment Work in Progress)
This mod adds Uranium, Atomic Power, Radiation, new type of cars and more!
https://forums.factorio.com/forum/vie ... =32&t=3334
This mod adds Uranium, Atomic Power, Radiation, new type of cars and more!
https://forums.factorio.com/forum/vie ... =32&t=3334
Re: Show me your map! :3
Ordered? Nah, it is my first map. that Solar Farm can just power all my factories at once
Starting a Factorio Series called "My Experiences Shared", where share what i've learned about the game, Requests are open.
http://www.youtube.com/playlist?list=PL ... 1YtCf0DXmh
http://www.youtube.com/playlist?list=PL ... 1YtCf0DXmh
Re: Show me your map! :3
I prefer to favour larger builds:
World 1
World 4
World 6
Re: Show me your map! :3
That looks great
Nice massive builds ^^
Greetings Kyte
Nice massive builds ^^
Greetings Kyte
My awesome mod! Dustcraft! (At the moment Work in Progress)
This mod adds Uranium, Atomic Power, Radiation, new type of cars and more!
https://forums.factorio.com/forum/vie ... =32&t=3334
This mod adds Uranium, Atomic Power, Radiation, new type of cars and more!
https://forums.factorio.com/forum/vie ... =32&t=3334
Re: Show me your map! :3
I like, how the map looks (especially world 6) with the written description on it. Something like that in game would be really useful! I think to "naming of areas".
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Show me your map! :3
How did you make them effecient like this? I am on my first playthrough and I am having a hard time defending, they keep tearing down my walls. I placed a shitload of turrets but the waves are just getting bigger.Garm wrote:Efficient walls that allow me to produce as much pollution as I need to
Re: Show me your map! :3
Set your walls with at least two layers i say and make sure that you Place you turrets at least one behind (biters can reach over a wall), either use Laser turrets or Normal Turrets with Piercing rounds, make sure to research for better damage (Big biters hurt and take a lot to go down and normal ammo against them doesn't do much damage at all)
Starting a Factorio Series called "My Experiences Shared", where share what i've learned about the game, Requests are open.
http://www.youtube.com/playlist?list=PL ... 1YtCf0DXmh
http://www.youtube.com/playlist?list=PL ... 1YtCf0DXmh
Re: Show me your map! :3
I have researched turret damage as far as I could and have 2 layer of walls already. I will move my turrets back one square though. I tried placing 1 laser turret but I saw it totally killed my electric network with its consumption. How am I supposed to have an entire defense of laser turrets with that amount of consumption?
Re: Show me your map! :3
Hundreds of solar panels, hundreds of accumulators, your problems go awaaaaayyyyyyy...Inzann wrote:I have researched turret damage as far as I could and have 2 layer of walls already. I will move my turrets back one square though. I tried placing 1 laser turret but I saw it totally killed my electric network with its consumption. How am I supposed to have an entire defense of laser turrets with that amount of consumption?
Or just go for low pollution and they never ever attack you. At all.
Re: Show me your map! :3
Inzann wrote:How did you make them effecient like this? I am on my first playthrough and I am having a hard time defending, they keep tearing down my walls. I placed a shitload of turrets but the waves are just getting bigger.Garm wrote:Efficient walls that allow me to produce as much pollution as I need to
This is basic outline of my walls
reason for 1+2 layer walls is simple: biters are capable of attacking across 1 block. 1st layer makes sure biters only damage it and nothing else, empty layer between allows me to see and reach damaged areas more easily. 2 layer walls are 2nd layer of defence - if biters break through 1st wall they wont be able to attack turrets outright.
Poles are placed close enough to provide 100% coverage. Every other pole has lamp nearby to make sure entire perimeter remains well lit at night.
In the beginning I place 1 turret as seen below. later on I can upgrade the density to 2-3 solid layers of turrets.
Final touch involves placing roboports around perimeter to fix any damage.
This is the final form of my perimeter walls. Notice 1 additional wall separating my wall segments.
You will need fields of solar panels, or extremely huge steam powerplants to support such walls.
Power consumption
Re: Show me your map! :3
My map is finished:
This was my spawn point in my first game since 0.5.x.
This was my spawn point in my first game since 0.5.x.
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- Burner Inserter
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Re: Show me your map! :3
Welp, here's my current save.
Resource options maxed out, but biter base options maxed out too. Has been a challenge.
I have a pretty widespread logistic system now, even though belts are still used for a big portion of my production.
Future plans are to start working on a railroad for when all close proximity resources run out and I have to push further into biter territory to acquire more (especially iron). Also plan to remove the boilers entirely when my solar farm is sufficiently big enough that the accumulators can run my factories and mass numbers of laser turrets during the nights.
Here's a quick snap of the production part of my factory:
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- Filter Inserter
- Posts: 436
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Re: Show me your map! :3
My first sandbox game. A very compact and 'organicly grown' base. Not too large boiler section NE from the production centre, much larger solar farm to the NW. Lots of belt sprawl to the mining areas despite train track and a station.
My second and substantially larger sandbox game. The actual factory part is very compact, barely even visible on the map. It's mostly between the lakes and the solar farm. Above 'Spoon' are the furnaces and above the '1982' is the chemical processing. A small (horizontally stretched) boiler section above the smelters in the NW corner of the factory.
Vannflyhite is the latest oil production hub servicing the new western rail yard. The eastern rail yard has 4 unloading stations, one for every type of resource. All track is right-hand operation only double track.
South of the factory is fairly obvious, the tracks followed the mining areas, expanding ever further out as needed. The western track was built to tap into more resources, but I never found many in that area
Also lots of dots with laser turret bastions showing biter base clearing routes.
My second and substantially larger sandbox game. The actual factory part is very compact, barely even visible on the map. It's mostly between the lakes and the solar farm. Above 'Spoon' are the furnaces and above the '1982' is the chemical processing. A small (horizontally stretched) boiler section above the smelters in the NW corner of the factory.
Vannflyhite is the latest oil production hub servicing the new western rail yard. The eastern rail yard has 4 unloading stations, one for every type of resource. All track is right-hand operation only double track.
South of the factory is fairly obvious, the tracks followed the mining areas, expanding ever further out as needed. The western track was built to tap into more resources, but I never found many in that area
Also lots of dots with laser turret bastions showing biter base clearing routes.