I thought I would post this as a new player wanting to develop blue science.
As a newcomer to the game I had no problem researching & developing red and green science for research, however I found myself stuck at setting up effective blue science. After having researched all I could re: green/blue tech, I found myself in a bit of a quandary. There are a lot of designs available but many of them rely on the use of mods to make them efficient or already have some sort of blue science developed.
I ended up finding a design which I thought I could adapt here (kudos to the original author). My design assumes no mods and no blue science development previously. As such it has been tweaked to make it work with the game knowledge I have. For me it seems a long-term solution to science development. I'm sure it can be modified to be more efficient but for me it works:
Image here.
A few things to note:
- - All belts are red (except some of the blue science feeders which are yellow). Inserters are blue. Red inserters speak for themselves. All stations are blue.
- No mods.
- Resources have been dragged from elsewhere (iron/copper plates, steel, coal, liquids). This has resulted in some very long belts/pipes.
- Purple science has been included for future upgrade (power outage symbol).
- No robotics/logistics.
- Upgradeable.
- Map: Peaceful, large, rich.
- The tangle of power poles is driving me nuts
I learned a lot from this exercise, the biggest being troubleshooting. It's easy to adjust a system to improve efficiency but to work out why something doesn't work is a different matter.
Hope it helps others. My next goal is to improve gas production through cracking. This is what is holding my efficiencies back atm.
Regards,
Nitt.