in an effort to standardisation, I am now using this setup for ease of deployment
(there is a third one on the right, producing red science)
I am now trying to make something as compact but for recipes having three ingredients
logistics & blueprints
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Re: logistics & blueprints
same footprint but for larger three ingredient recipes as inserters
not yet perfect
central factory is a bit of a bottleneck and needs speed modules to keep up :/
Re: logistics & blueprints
Hey, great setup! Thanks for sharing. I will implement and test this and let you know how I go. Like yourself, I am always looking for a standardized, efficient design. I have gained speed in early game and am working out my mid-game efficiency. I stopped my last game when I got to the logistics system as it resulted in sheer chaos. I am now designing with logistics as an end goal and organising for it.
Anyway, keep it up!
Anyway, keep it up!
Namaste
“I honor the place in you in which the entire Universe dwells, I honor the place in you which is of Love, of Integrity, of Wisdom and of Peace. When you are in that place in you, and I am in that place in me, we are One.”
“I honor the place in you in which the entire Universe dwells, I honor the place in you which is of Love, of Integrity, of Wisdom and of Peace. When you are in that place in you, and I am in that place in me, we are One.”
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Re: logistics & blueprints
using this system and leaving a bit of space between modules, I can 'force feed' the requester chests easing the strain on the logistic bots:
a green wire from the chest to the smart inserter control the quantity of material inserted.
to insert two different materials (the iron/copper belts at centre) I needed an intermediate chest as I can only insert from one side
a green wire from the chest to the smart inserter control the quantity of material inserted.
to insert two different materials (the iron/copper belts at centre) I needed an intermediate chest as I can only insert from one side