After reading up on the couple of modular factory designs on here I decided that one, they were awesome, and two I wanted to re-build my factory with that mind set now that I have access to build what ever I want. However I did not like how it was a different module for each item wanted to be built. So I decided to find a layout that would work for making anything with and with out fluids, and a "high capacity" version. Below is what I came up with. You will notice there are a few extra belts not needed in the builds with out fluid pipes, and that is because I plan on always using a non-fluid blueprint, and adding fluid pipes as needed, so I made sure the space was there for them. Please let me know what you think, and any tips you might have.
also have a version for just one lane incoming but that one I did not take a picture of.
My take, on modular factories
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Re: My take, on modular factories
Maybe I'm missing something... is this plan one-dimensional? This looks like it'd be hard to scale up, unlike a two-directional layout with branches for the assemblers.
Good on ya for trying something new, let us know how it goes!
Good on ya for trying something new, let us know how it goes!
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Re: My take, on modular factories
I have not finished placing everything but its is tile-able, so it is scaling well. Below is copper cables for advanced circuits and a slightly modified design for green circuits because well you cant really beat the 3-2 for green circuits. However as I was placing out my belt/splitter/underground layout it seemed a little overkill. Oh well at least I wont have to wait for a whole lot of them.
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Re: My take, on modular factories
Well, you can actually: once you add prod3 modules the ratio becomes 1:1, and you almost double the plate to circuit ratio. Since green circuits are quite a large part of raw ore usage, this essentially halves the amount of outposts, trains etc you need...guesswhat123212 wrote:[...] because well you cant really beat the 3-2 for green circuits [..]
Re: My take, on modular factories
Best part is IIRC modules become part of the blueprint in 0.13, so no more plugging them in by hand.
Will give prod3 a try once this rolls out.
Will give prod3 a try once this rolls out.