Yeah, I've already run into some things I'd like to have done differently, it's my first playthrough of bobs mods and a lot of it can be very confusing off the bat.DerivePi wrote:Kamata -
For Bobs Mod I typically separate my factory into plate processing, chemical processing, electronics department, research department, power supply and then the factory proper. For the factory proper I've done pretty well with 6 sets of 4 belts plus 2 sets of 4 pipes. At some point in the later game I give up and then just go to bot logistics.
Leave 5 belts free for your electronic circuits.
For the main electronics department you need:
- 10 belts in for copper plate, tin plate, plastic, raw wood, gold plate, silicon, lead plate, carbon, glass pl and calcium chloride
- 5 belts out for finished circuits
- pipes for Ferro Chloric Acid, H2SO4, water and Nitrogen
For the added mod department you need:
- Aluminum Plate and finished Gems (6 different types)
Great mod - played through 3 or 4 times now.
I have noticed however that after making circuits and getting the assembly mk 2 that it becomes much simpler. Making those circuits was so confusing for me at first! xD
This would probably annoy most people, however I've never cared much for 'efficiency' so much. As long as all the belts on my bus are full and I get the items I need when I want them, I'm happy.DragonHeart996 wrote:on the topic of copper wires: the main reason, to me, that they shouldn't be bussed is that only a few recipes use them, and most of those are one-off recipes:
-electronic circuits
-advanced circuits
-beacons
-small electric poles
-combinators
that's all i can think of. if they were used more, i probably would buss them, even though it is less efficient, because of convenience. but as it stands, copper cables fail to meet my #1 criteria for bussing: used by a variety of items (that i usually automate)
also, the only time storing oil in barrels is more efficient is if you are using a bot-based storage system, because while 9 steel chests can hold ~4.25 times as much as a tank, the infastructure for a simple belt-based system would require:
-1 chest for full barrels
-1 chest for empty
-4 inserters (in+out for each chest)
-4 belts (in+out for empty/full barrel lines)
already that is 10 tiles, just to store 1 chest worth of oil in barrels, or about 1250 oil, in a size larger than a tank that holds 2500 oil
In terms of power, there's a huge map out there ready to be built upon. As for pollution, I really couldn't care less xD
Perhaps some day I'll actually build a factory based on ratios and efficiency but right now I'm happy with what I'm doing as everything I want to happen is working fine.