6- 7 Segment displays made into a circuit for displaying time.
It operates at slightly faster than 1hz, I did not take the time to find the optimal clock speed for it
*Edit
This is how its set up:
Comparator
Constant value
Signal Check
7-segment display
The first comparator is what checks which number is active
The constant value works as a data attachment that collects the outputs needed to make the number
Signal check uses all the values from constant chest + ON signal
and then into the 7-segment display
The 1/10 separator is there to separate the number, so you get the numbers in the correct place
/Edit
[*]I'm aware of the bottom segment on the 3 not working, i forgot to put a wire to it.
The input (Clock speed) Can be manipulated easily by changing the clock segment.
Here's the save file if anyone is curious about it
I appreciate any feedback
Combinator Clock
Combinator Clock
Last edited by Runex on Tue Jul 28, 2015 5:51 pm, edited 1 time in total.
Re: Combinator Clock
Nice one! You can make a precise timer with the combinators also.
The combinators update every game ticks. Since the game should run at 60 ticks, you increment your seconds every 60 ticks.
Something like this http://imgur.com/j21xfts
The combinators update every game ticks. Since the game should run at 60 ticks, you increment your seconds every 60 ticks.
Something like this http://imgur.com/j21xfts
Re: Combinator Clock
Thanks for the tipTwinsen wrote:Nice one! You can make a precise timer with the combinators also.
The combinators update every game ticks. Since the game should run at 60 ticks, you increment your seconds every 60 ticks.
Something like this http://imgur.com/j21xfts
Combinator Clock reset
Do you know a way to stop and reset the clock to 00:00:00? i know how to stop the system. I'm trying to make it a 12hour clock that every time it hits 12 a am/pm lights up. i have a few idea on reseting it but idk how to actually do them.