Obviously you can find some mod which will add this indicator to game or you can wait for several month until 0.13... But if you prefer vanilla game and don't want to wait so long - welcome aboard.
It is important to say that this indicator doesn't use anything "new" and it was possible to create it almost one year ago. Someone even said that my sensor is not a sensor at all, but this didn't stop me from using it
During last year this sensor was significant improved (now its creation process is much simpler, and it has higher accuracy), but idea remains the same...
Initial construction. Nothing special.
Stage1
Filling with water... It is important to fill tank with ~255 water units, because this value corresponds to accumulator capacity (accumulator is completely discharged in 5000/300 = 16.66 sec, and half-pump transfers 16.66*0.5*30 = 250 units during this time, 5 water units is left to fill other part of this system). The simplest way to fill this tank is to use pump with condition "water<255".
Stage2
Adding some stuff...
Stage3
Adding electricity networks, priority is very important. Main network (yellow) has priority 4.
Stage4
Last step before connecting to the main grid is to check that everything is working properly:Hover you mouse over any pump inside WHITE network (marking is on the picture above) and write this command "/c game.player.print(game.player.selected.energy)": output should be 249.99999999965 or like this.
Unfortunately, this build is not perfect due to floating point errors in Factorio energy/flow simulation. For example if you leave it without main grid and check water amount in main tank you may see:
230.88554922131
230.88554922133
230.88554922134
230.88554922135
...
So, this build has some error and it is equal to 0,00000000001 water unit per second (or about this). In other words, if you play a single factorio game during 3170,9 years (without charging your accumulators to max level) you will receive 1 water unit error, which is about 0.4%. This is not so much
Accuracy of this measurement is also 1/250 = 0.4% (because signal always has integer value).
Interesting gif-example you may find here (it was some 3-month-ago-sensor, current version is the latest, but result is the same).
Explanation how and why this works I will post tomorrow.
Notes:
* Yes, I know that I've put too many boilers.
* Yes, it is possible to make wiring using only small poles, but this makes construction process more difficult.
* And yes, you may use radars + pumps or whatever you want unstead of this beacon, but result will be the same (at least while energy consumption is the same).