Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)

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SpeedDaemon
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Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)

Post by SpeedDaemon »

I started my latest game with the goal of doing about one rocket launch every 10 seconds, along with a no-robot challenge. Bob's Mods (minus enemies and military), RSO, and the usual mess of helper mods (FATS, FARL, blah blah blah). Unlike my previous Bob's mods games, I decided to allow the total abuse taking full advantage of Bob's God modules.

A launch every 10 seconds is pretty quick, but not too special. Then it began to look like I might be able swing one per second with a bit of extra work, which is more like ludicrous speed. But what the heck, gotta have something to aim for, right?

Then, after building a bit, I realized my math was off, failing to fully account for module production bonuses. It would be more like THREE launches per second. What the heck! Go straight to plaid!

I thought I'd post some pics as I go along to get some feedback.
Currently the only robots on the map are 10 logistics bots to service character slots, and 10 constructors in a personal roboport to build blueprints. I don't really count those against a no-bot challenge. :)

UPDATE: Success! Averaging about 1900 rockets every 10 minutes
288 silos fed by 73 belts
Limiting factor right now seems to be the logic boards going to the control units. Might be able to bump it to 312 or 336 silos with some minor upgrades.

Instead of a bunch of screenshots, I uploaded a Factorio Maps render: http://theharms.org/misc/factorio-pics/plaid-rockets/

40 minutes worth of launch stats
Image

10-minute production stats
Image

10-hour production stats
Image
a lot of rockets
Last edited by SpeedDaemon on Sat Dec 26, 2015 6:55 am, edited 2 times in total.
SpeedDaemon
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Re: Bob's Mods: Plaid-Speed Rocket Division [WIP]

Post by SpeedDaemon »

Low-density structure production facility is complete!

28 production units, and requires 4 iron trains, 4 copper trains, and 2 coal trains (with dedicated mines) to keep running (these are Bob's Mk3 wagons, so one train is 24k ore).

Train stations and part of the production grid.
My eyes hurt
Map of the area
Birds eye view
Test run: steady state ~78k/min (aiming for 72).
this totally hoses my long term production graphs
SpeedDaemon
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Re: Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)

Post by SpeedDaemon »

Success! OP updated with map replacing screenshots
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Re: Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)

Post by voyta »

Good job sir.

Funny how the silo loading oscillates with two peaks, did you turn it on in sequence?
SpeedDaemon
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Re: Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)

Post by SpeedDaemon »

voyta wrote:Good job sir.

Funny how the silo loading oscillates with two peaks, did you turn it on in sequence?
I turned them all on at once (the power poles connect in a grid, so it's all or nothing). I let all of the belts and buffers fill up first, though, which is why it's peaky - they mostly all launch at the same time.

I think one of the peaks may be after the silos pick up a satellite. Some of them are also out of phase, because the first column or two was running ahead of time for testing.
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Re: Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)

Post by Danielv123 »

I find it funny how my vanilla base peaks out at a just as high plate consumption, and I launch one every 20 seconds for reference.
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Re: Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)

Post by devilwarriors »

Any chance you would upload the map somewhere and mods (if anything other that statistic mods)
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