Nullius ore configuration

Replaces resource spawning system, so that the distances between resources are much bigger. Railway is needed then.

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Anachrony
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Nullius ore configuration

Post by Anachrony »

I've attached an RSO config file for the Nullius overhaul:
nullius.lua
(1.76 KiB) Downloaded 99 times
I included it in mainconfig.lua after fillBztungstenConfig, with the following line:

Code: Select all

	if game.active_mods["nullius"] then
		fillNulliusConfig(config)
		config["enemy-base"] = nil
	end
It disables biters automatically, since that's part of the setting and they won't work with this overhaul.

orzelek
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Re: Nullius ore configuration

Post by orzelek »

I'll try to add it this week and release new version.

Are you disabling enemies in vanilla?
I think RSO should pick that up properly and don't need disabling enemies here. If it doesn't work I might need to fix that part.

Anachrony
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Re: Nullius ore configuration

Post by Anachrony »

Yes, Nullius normally removes biters without RSO, without regard for the setting. With RSO, there were biters, so I had to add that line.

Quite possibly there is another way to disable them on the Nullius side that would work better for RSO. I don’t know of other precedents of overhauls that don’t work with biters, so it may be an unusual situation. I initially tried to get the game to hide the enemy setting entirely, but had trouble getting the game to do that.

orzelek
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Re: Nullius ore configuration

Post by orzelek »

I would think that RSO should react properly if you set enemy base autoplace to nil but didn't check that one. For some reason autoplace is actually ignored for enemies specifically - must had a reson for that at some point.
Added your config and base removal and it works - released 6.2.8 with it.

Anachrony
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Re: Nullius ore configuration

Post by Anachrony »

Thank you!

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