I upgraded to Factorio 1.0 and decided to start over. I am using whatever the latest version of RSO is via the in-game update.
When I generate a map, I get the usual starter resources at the center of the map. However, I am not seeing any non-starter resources for over 1km away. I scouted by using console commands to reveal the map, and I had to go up to 1.5 km before I saw any other resources.
Am I just unlucky in the maps I tested, or is there a new bug that wasn't there a week ago?
No non-starter resources near spawn in 1.0
Re: No non-starter resources near spawn in 1.0
I'd need to get a save from you or at least map exchange string.
Did you increase the starting area size per chance?
Starting area size is a direct multiplier to area without resources and biters around start so with high value there you will need to travel a bit
Did you increase the starting area size per chance?
Starting area size is a direct multiplier to area without resources and biters around start so with high value there you will need to travel a bit

Re: No non-starter resources near spawn in 1.0
I did increase starting area size. I thought that might have been the reason, except biters were much closer than the non-starter resources. If they started at roughly the same distance from (0, 0) that would make perfect sense to me and I would be okay with that.
I tried several maps, mostly variants on this exchange string, with the exact same results:
Then I sped up scouting around with this console command:
I tried several maps, mostly variants on this exchange string, with the exact same results:
Code: Select all
>>>eNpjZICDBnsQ5mBJzk/MWb1Kyw4o5MDAcMCBKzm/oCC1SDe/K
BVZmDO5qDQlVTc/E1Vxal5qbqVuUmJxKsxEsKmZRfl56CawFpfk5
6GKlBSlphYja+QuLUrMyyzNRdfLwCjquXdHQ4scAwj/r2dQ+P8fh
IGsB0A1IMzA2ABRCRSDAkbZ5Py8kqL8HN3i1JKSzLx0q9z8zOKS0
qJUq6TMxGIOAz1TAxBgTc7JTEtjYFBwBGInsE5GxmqRde4Pq6bYM
0LM0nOAMj5ARQ4kwUQ8YQw/B5xSKjCGCZI5xmDwGYkBsbQEaAVUF
YcDggGRbAFJMjL2vt264PuxC3aMf1Z+vOSblGDPaOgq8u6D0To7o
CQ7yAtMcGLWTBDYCfMKA8zMB/ZQqZv2jGfPgMAbe0ZWkA4REOFgA
SQOeDMzMArwAVkLeoCEggwDzGl2MGNEHBjTwOAbzCePYYzL9uj+A
AaEDchwORBxAkSALYS7jBHCdOh3YHSQh8lKIpQA9RsxILshBeHDk
zBrDyPZj+YQzIhA9geaiIoDlmjgAlmYAideMMNdAwzPC+wwnsN8B
0ZmEAOk6gtQDMKDpGiIURBawIEZkSuByYJh2qu57gA7LbK9<<<
Code: Select all
/c local radius=1500
game.player.force.chart(game.player.surface, {{x = -radius, y = -radius}, {x = radius, y = radius}})
Re: No non-starter resources near spawn in 1.0
You have set starting area size to 600%.
This will set up area around starting point with size of about 1.2k tiles for starting area (approximately circle around starting point).
When I use this map string nearest resources are around 1.3k in x or about 900,900 on diagonal which seems correct.
This will set up area around starting point with size of about 1.2k tiles for starting area (approximately circle around starting point).
When I use this map string nearest resources are around 1.3k in x or about 900,900 on diagonal which seems correct.
Re: No non-starter resources near spawn in 1.0
Thanks. Appears to be a non-issue, then.
I guess I never noticed until now. I thought RSO ignored starting area size for resource generation, as opposed to biter generation. Clearly, I thought wrong.
I guess I never noticed until now. I thought RSO ignored starting area size for resource generation, as opposed to biter generation. Clearly, I thought wrong.