Error when starting Oarc's Multiplayer Spawn scenario.

Replaces resource spawning system, so that the distances between resources are much bigger. Railway is needed then.

Moderators: orzelek, Dark

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webbatron
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Error when starting Oarc's Multiplayer Spawn scenario.

Post by webbatron »

Hi, I am trying to play a game with Oarc's Multiplayer scenario but whenever I try and make a new save it gives me this error:
The mod Resource Spawner Overhaul caused a non-recoverable error.
Please report this error to the mod author.

Error while running event rso-mod::on_player_created (ID 24)
__rso-mod__/control.lua:1724: attempt to index local 'surfaceData' (a nil value)
stack traceback:
__rso-mod__/control.lua:1724: in function 'checkForUnusedResources'
__rso-mod__/control.lua:1885: in function <__rso-mod__/control.lua:1881>
I am running the mods here
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mod.jpg
mod.jpg (13.88 KiB) Viewed 1564 times
How do I fix this, if there is a way?

orzelek
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Re: Error when starting Oarc's Multiplayer Spawn scenario.

Post by orzelek »

I released new version of RSO that stops it from crashing.

I would still discourage using Oarc with RSO currently.
Due to the fact that a lot of things in RSO (like resource richness and sizes, enemy base size and presence of worms) are based on distance from player spawn point things will get difficult easily.
Since Oarc doesn't inform RSO about spawn points when you use it's spawn point you are very far from 0,0 (especially with far start). At that point pretty much just outside of your starting area you will find huge enemy bases with behemot worms. And very high richness resources (which might be a bonus :D).
Additionally with bob's mods for example OArs won't give you additional ores that are needed ins tarting area to be able to build up your base.

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