PyPetroleumhandling alpha released

Replaces resource spawning system, so that the distances between resources are much bigger. Railway is needed then.

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kingarthur
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PyPetroleumhandling alpha released

Post by kingarthur »

pyanodon as released pyptroleumhandling as an alpha for some people to start testing it. as such some of us would like to have rso work with pyph asap so i went ahead an put together a rso config file for the new py mod. it seems to be ok so far. only real issue ive seen is the oil patchs in it spawn with like 20%ish or 120%ish oil.
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pypetroleumhandling.lua
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orzelek
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Re: PyPetroleumhandling alpha released

Post by orzelek »

I can add it "blindly" to the rso. I'd need the conditional from mainconfig to load the config - mainly need to have the actual mod name.

Percentages on fluid resources are randomized quite much around the base value. You should compare the desired value from config with minimum/normal values for the prototype. If you put normal value into RSO config it should be close to 100% near start and then go up outward.

kingarthur
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Re: PyPetroleumhandling alpha released

Post by kingarthur »

Code: Select all

	if game.active_mods["pypetroleumhandling"] then
		fillPyPetroleumhandlingConfig(config)
	end
i can also get you a link to the mod in a bit if that helps

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