[0.11.*] Releases & changelog - v1.1.0

Replaces resource spawning system, so that the distances between resources are much bigger. Railway is needed then.

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[0.11.*] Releases & changelog - v1.1.0

Post by orzelek »

Mod version for 0.11.x is no longer updated - only 0.12.x is active

v1.1.1
Still a bit experimental version - balance improved from 1.1.0
- fixed richness for oil (and creatine and DyTech lava too)
- added zinc to starting zone
- reduced chance for single tile ore resources a bit (I hope)
- added config option to disable donut shapes
- size mod shouldn't apply to starting zone now
- global multiplier back to 1

v1.1.0
This is a slightly experimental version - resource generation is a bit more predictive(especially for size and total amount of ores). Balance might be.. questionable - feedback is welcome.
- donuts for resource patches are back :D (they were implemented but not active)
- added Creatine support for replicators mod
- rebalanced ores
- few longstanding bugfixes
- additional configuration options for resource size multiplier and size increase with distance from center
- reactivated enemy expansion and increased enemy spawn chance a bit
- added support for underground ores mod (no more warnings about lack of ore configs)
Change history
Attachments
rso-mod_1.1.1.zip
(25.77 KiB) Downloaded 1151 times
rso-mod_1.0.19.zip
(24.5 KiB) Downloaded 396 times

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