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- A minimum spawn range for resources, either on a resource by resource basis that may require editing of a config file to adjust (so settings don't become swamped), or with resources lumped into categories (early/mid/late, though only mid and late would need settings). While spawn location is less than set minimum, it should treat these resources as if their Allotment value was 0 or simply reroll (whichever way makes more sense) until it gets a resource that is allowed to spawn there.
My use case: I have a mod that adds Fluorine ore (SigmaOneNuclear) that is required for use with Uranium ore. Both I consider advanced/late stage ores. I'd rather them not be spawning in the first round of ore spawns where iron/copper/etc would be of more value. The inclusion of a way to reroll (and export/import) the spawn seed (from my other thread) may make this moot, but it may still find usefulness. - In cases where the spawn rolls success, but the tiles it would place the resource on are water (and the resource cannot be spawned on water), have a probability setting that it'll add land under the resource tiles (essentially creating a small island). Maybe even have it a general it'll change the tile under the resource to the required type, so water only resources would get small ponds, etc.
My use case: I like having to work for some things and actually consider these nice little easter eggs, sometimes. Would give a use for landfill/Cargo Ships mod, and not just simply ignoring the center of a large lake if exploring around the edge doesn't show anything. Could also help with resource spawn rates on large water maps.... - I suppose this is less of a feature and more of a mod compatibility request: The mod Change Map Settings allows the editing of all map gen settings post start. From limited experimenting, it seems like RSO does not pick up changes to resource values using this mod. My assumption (without actually looking into the code) is that RSO is simply caching the map gen settings from start under the assumption they are immutable. I'd like to ask that, at the least if this mod is detected, that RSO would check and update its values.