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The bob ores detection catches NAR mod because it's similarities and same ores used.Syriusz wrote:Hi, RSO is great mod.
But i have some problems with NAR mod, it seems that RSO sees that NEAR adds one resource same as Bobore (rutile) and uses all its configs, but NAR does not have silver, so when it wants to spawn silver it crashes game... I addedin bobore configbefore config of silver, it works, but sometimes it gives messages with something about silver ore (occurs when exploring, so probably some function want to spawn silver ore, but this time it just ignores it instead of crashing). It does not bother me much, but thought that you might want to know.
At current moment you can't do the re-enable creatine part. It's because RSO stores internally list of resources encountered in the game and that list is preserved through save/load. New resource added will not be discovered by RSO and not spawned even with regenerate.Berserker55 wrote:So, I have a modded game running, with RSO 1.0.19, with quite a few mods. I have replicators mod, but turned off the creatine for now. I'd like to update the RSO mod to 1.1, reenable creatine and re-gen creatine into the world. How would I go about that?