v1.1.1
Still a bit experimental version - balance improved from 1.1.0
- fixed richness for oil (and creatine and DyTech lava too)
- added zinc to starting zone
- reduced chance for single tile ore resources a bit (I hope)
- added config option to disable donut shapes
- size mod shouldn't apply to starting zone now
- global multiplier back to 1
v1.1.0
This is a slightly experimental version - resource generation is a bit more predictive(especially for size and total amount of ores). Balance might be.. questionable - feedback is welcome.
- donuts for resource patches are back (they were implemented but not active)
- added Creatine support for replicators mod
- rebalanced ores
- few longstanding bugfixes
- additional configuration options for resource size multiplier and size increase with distance from center
- reactivated enemy expansion and increased enemy spawn chance a bit
- added support for underground ores mod (no more warnings about lack of ore configs)
Change history