I've been trying to get the PvP Scenario working with RSO so that my friend and I can be on different teams with different start locations. I've followed the instructions in the Description and Information thread for setting up multiple spawn points, but it's not working - it just clears any resources/biters that are in the new spawn location without spawning the starting resources.
Here are the steps that I'm taking:
- Create the game with the following settings:
Distance Between Teams: 10000
Map Height/Width: 0 (For infinite?)
Two teams:
Team 1
Team 2
All other settings are default
- Start the round and get assigned to a team
- Run the following commands:
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/c local size = 250; game.forces.player.chart(game.player.surface, {left_top = {x = game.player.position.x - size, y = game.player.position.y - size}, right_bottom = {x = game.player.position.x + size, y = game.player.position.y + size}})
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/c remote.call("RSO", "clear")
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/c remote.call("RSO", "addStartLocation", {x=game.player.position.x, y=game.player.position.y})
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/c remote.call("RSO", "regenerate")
Can someone please help me get this set up?