-- daniel34
Ok, so I'm back to factorio for a bit, and decided to finish the tweaking of RSO to better fit the idea of infinite resources and remote outposts.
I've "forked" and tweaked RSO version 1.4.7, and the main changes are:
- Resources now spawn in separate single piles, akin to how oil spawns, each pile containing 1.000.000.000 (one billion) units of resource. It's not infinite, though, but pretty close to it.
- Collision boxes of resources was increased to that of oil wells, so each pile is better visible on the map.
- Spawning rules config files was dramatically simplified. You can now set only 3 values: min-max amount of piles per spawn and number of piles in starting area (this one is not randomised). For example, you'll always have 4 piles of iron on spawn, and 3-8 separate piles per deposit elsewhere. (min=3, max=8, starting=4)
- Min and max number of piles increase by +1 for every 1500 (configurable) tiles away from spawn. So at 15000 tiles from spawn you'll have 13-18 endless iron piles per deposit. Sick!!
- Mining drills mining area was nerfed, so you can put only 1 drill per pile.
- Bob's Area Drills (if installed) were also nerfed, so you get slightly increased area only starting from area drill Mk3 (5x5 tiles for Mk3 and 7x7 for Mk4)
Will be happy to hear your comments