We want settings for a hard and long game, so I configured RSO 1.5.6 to make it -kind of- resemble RSO 1.0.3. I read that that version is better for vanilla, but by using 1.5.6 I can also enable normal enemy generation. I'm not sure if behind the curtains RSO 1.5.6 and 1.0.3 resource and enemy generation work the same way.
- My first question is: is normal generation with very low - very small - regular settings + RSO with absolute_enemy_chance = 0.21 (+ Natural Evolution) too much? Or maybe too little? We want it to be hard but not impossible, although I'd prefer to put it very hard and then change the config midgame if necessary.
And second: with the configuration I created, I got 3 chunks with oil not that far from the starting position with a total of 11 oil wells with 1000%-1400% yield each one. I have no idea how much oil do you need in a normal game, but those numbers seem really high compared with normal map generation. Are they? I don't want to spend the whole time looking for new oil wells but at the same time I don't want to be able to use only those for the whole game.
Code: Select all
allotment=65,
spawns_per_region={min=2, max=3},
richness={min=7500, max=36000},
size={min=2, max=4},
starting={richness=3000, size=1, probability=1},
Thank you!