I'd love to see some support for 5Dim ores mod, I'm starting a playthrough with it and it seems like RSO would go nicelyorzelek wrote:I can take a look - I'd rather wait till mod becomes more official since they didn't ask for the support themselves.ShadowDawn wrote:Hi, this isn't really a bug report, but i would like to ask if it's possible to get support for the new 5Dim ores mod?
Not allowed to post links yet, but you should be able to find it on their website (5dimmod)
(Their forum post isn't updated with Ores yet)
Bug reports
-
- Burner Inserter
- Posts: 9
- Joined: Sat Apr 16, 2016 7:54 pm
- Contact:
Re: Bug reports
-
- Inserter
- Posts: 46
- Joined: Tue Mar 29, 2016 10:31 am
- Contact:
Re: Bug reports
+1 for 5dim ores support
Re: Bug reports
Still the same trouble :/ RSO 1.5.3 and all 5'dim (with bob's library)TheRenegade wrote:I'd love to see some support for 5Dim ores mod, I'm starting a playthrough with it and it seems like RSO would go nicelyorzelek wrote:I can take a look - I'd rather wait till mod becomes more official since they didn't ask for the support themselves.ShadowDawn wrote:Hi, this isn't really a bug report, but i would like to ask if it's possible to get support for the new 5Dim ores mod?
Not allowed to post links yet, but you should be able to find it on their website (5dimmod)
(Their forum post isn't updated with Ores yet)
Just a big fan of Factorio and all its mods
Re: Bug reports
Released 1.5.4 that should work with 5dim ores - I'm not sure if it will work in any configuration of 5dim mods. Tested it with complete set only.
-
- Fast Inserter
- Posts: 127
- Joined: Fri May 08, 2015 2:25 pm
- Contact:
Re: Bug reports
I generated several more maps and also checked patches outside of the starting area, none of them contained infinite uranium ore. I even set the richness to very high in the config screen. My modpack is located at https://github.com/Pandemoneus/Farlands . I have attached a world save.orzelek wrote:I did a quick test and it worked for me in both starting area and outside it.
Did you try on more maps? Technically if resource rolls as sparse enough it might not have infinite parts.
If it doesn't work for you anyway I'd need your save to check it out.
- Attachments
-
- NoInfUranium.zip
- (1.45 MiB) Downloaded 140 times
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Mods (current): Resource Labels
Mods (old): Biter Spires
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bug reports
Which mod adds the uranium ore? Nucular? Then it "should" be there, will check on that
Edit: RSO is missing a resource config for nucular, that maybe the problem
Edit: RSO is missing a resource config for nucular, that maybe the problem
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bug reports
There is a nucular configuration and it's lodaded based on presence of uranium-ore.Arch666Angel wrote:Which mod adds the uranium ore? Nucular? Then it "should" be there, will check on that
Edit: RSO is missing a resource config for nucular, that maybe the problem
It seems that angels processing/refining mighe be the culprit here - I'm investigating now.
If you run only nucular uranium ore thats generated looks completely different and it works then.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bug reports
Ok when I implanted and tested it, it worked fine. Hmm oh yes it will look different, I do change the ore-sheet for the uranium.orzelek wrote:There is a nucular configuration and it's lodaded based on presence of uranium-ore.Arch666Angel wrote:Which mod adds the uranium ore? Nucular? Then it "should" be there, will check on that
Edit: RSO is missing a resource config for nucular, that maybe the problem
It seems that angels processing/refining mighe be the culprit here - I'm investigating now.
If you run only nucular uranium ore thats generated looks completely different and it works then.
Edit: With just my mods, Nucular and RSO it works.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
-
- Fast Inserter
- Posts: 127
- Joined: Fri May 08, 2015 2:25 pm
- Contact:
Re: Bug reports
I can confirm that it does, however as soon as you add Bob's mods it stops working.Arch666Angel wrote:Ok when I implanted and tested it, it worked fine. Hmm oh yes it will look different, I do change the ore-sheet for the uranium.orzelek wrote:There is a nucular configuration and it's lodaded based on presence of uranium-ore.Arch666Angel wrote:Which mod adds the uranium ore? Nucular? Then it "should" be there, will check on that
Edit: RSO is missing a resource config for nucular, that maybe the problem
It seems that angels processing/refining mighe be the culprit here - I'm investigating now.
If you run only nucular uranium ore thats generated looks completely different and it works then.
Edit: With just my mods, Nucular and RSO it works.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Mods (current): Resource Labels
Mods (old): Biter Spires
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bug reports
Ok yeah I know where the bug is, I excluded the files from being loaded when using my refining. So I either have to add the block for the nucular ores to angelsinfinite ores even when using the refining or include the nucular in my refining mod so you can get it from the refining.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bug reports
I did some testing and I will need to hand this one over to you.Arch666Angel wrote:Ok when I implanted and tested it, it worked fine. Hmm oh yes it will look different, I do change the ore-sheet for the uranium.orzelek wrote:There is a nucular configuration and it's lodaded based on presence of uranium-ore.Arch666Angel wrote:Which mod adds the uranium ore? Nucular? Then it "should" be there, will check on that
Edit: RSO is missing a resource config for nucular, that maybe the problem
It seems that angels processing/refining mighe be the culprit here - I'm investigating now.
If you run only nucular uranium ore thats generated looks completely different and it works then.
Edit: With just my mods, Nucular and RSO it works.
If I have only angels infinite ores 0.1.3 it works properly.
When I add processing 0.1.1 and refining 0.1.1 infinite-uranium-ore doesn't exist anymore - but only if also using bob's mods. Can confirm that with only Nucular it works properly.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bug reports
Got the error, my mistake for not including it/or already add it to my refining mod. Making the changes now. Any other ores I should add?orzelek wrote:I did some testing and I will need to hand this one over to you.Arch666Angel wrote:Ok when I implanted and tested it, it worked fine. Hmm oh yes it will look different, I do change the ore-sheet for the uranium.orzelek wrote:There is a nucular configuration and it's lodaded based on presence of uranium-ore.Arch666Angel wrote:Which mod adds the uranium ore? Nucular? Then it "should" be there, will check on that
Edit: RSO is missing a resource config for nucular, that maybe the problem
It seems that angels processing/refining mighe be the culprit here - I'm investigating now.
If you run only nucular uranium ore thats generated looks completely different and it works then.
Edit: With just my mods, Nucular and RSO it works.
If I have only angels infinite ores 0.1.3 it works properly.
When I add processing 0.1.1 and refining 0.1.1 infinite-uranium-ore doesn't exist anymore - but only if also using bob's mods. Can confirm that with only Nucular it works properly.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bug reports
"Should be fixed" - new versions of angelsinfiniteores, angelsrefining and angelsprocessing are up. To solve the error you need to update ores and refining. Uranium ore will now come from the refining process like all the other ores. Will add an advanced recipes for mod ores later on.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
problems on linux
I tried the mod on linux and get the error "__rso-mod__/control.lua:576: attempt to index global 'game' (a nil value)"
This happens if I load an existing game (with or without rso being used within this game) and also when starting a new game.
In order to install the mod on linux I had to change the name of the distribution archive from "zz-rso.zip" to "rso-mod_1.0.2.zip" else the mod was not found correctly (and my game did not start).
This happens if I load an existing game (with or without rso being used within this game) and also when starting a new game.
In order to install the mod on linux I had to change the name of the distribution archive from "zz-rso.zip" to "rso-mod_1.0.2.zip" else the mod was not found correctly (and my game did not start).
Re: Bug reports
Thanks Very good time for the reactionorzelek wrote:Released 1.5.4 that should work with 5dim ores - I'm not sure if it will work in any configuration of 5dim mods. Tested it with complete set only.
Just a big fan of Factorio and all its mods
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: problems on linux
Update to the freaking current version. Where did you get that release from?Bug-C wrote:I tried the mod on linux and get the error "__rso-mod__/control.lua:576: attempt to index global 'game' (a nil value)"
This happens if I load an existing game (with or without rso being used within this game) and also when starting a new game.
In order to install the mod on linux I had to change the name of the distribution archive from "zz-rso.zip" to "rso-mod_1.0.2.zip" else the mod was not found correctly (and my game did not start).
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bug reports
ha! funny enough, google pointed me to viewtopic.php?f=14&t=4761 where I scrolled and found the download. I did not see the disclaimer that this is rather old.
I tried with the version found at viewtopic.php?f=79&t=13783 and you are right everything is fine.
Sorry for the distraction and thank you for your time answering me and to all that contributed to create this mod! (perhaps you could make it even clearer to people like me that the old threads are basically barren - e.g. by removing the entire first post and only forwarding to the currently active thread).
I tried with the version found at viewtopic.php?f=79&t=13783 and you are right everything is fine.
Sorry for the distraction and thank you for your time answering me and to all that contributed to create this mod! (perhaps you could make it even clearer to people like me that the old threads are basically barren - e.g. by removing the entire first post and only forwarding to the currently active thread).
Re: Bug reports
As requested:
RSO seems to detect creatine, but it's not installed.
The mods zip: https://houseofsteinert.no-ip.org/mods.zip
I removed Yuoki Railway core 0.0.7 and the train addons because of file size.
If you can't find anything i will add them again.
Removed:
"name": "yi_railway",
"name": "z_yira_3aus_cw10k",
"name": "z_yira_4a_cw_steel",
"name": "z_yira_6a_maai1",
"name": "z_yira_american",
"name": "z_yira_br110orange",
"name": "z_yira_br110red",
"name": "z_yira_emdf7",
"name": "z_yira_mre044",
"name": "z_yira_UP",
"name": "z_yira_v100green",
"name": "z_yira_yuokirails"
Greetings steinio
RSO seems to detect creatine, but it's not installed.
The mods zip: https://houseofsteinert.no-ip.org/mods.zip
I removed Yuoki Railway core 0.0.7 and the train addons because of file size.
If you can't find anything i will add them again.
Removed:
"name": "yi_railway",
"name": "z_yira_3aus_cw10k",
"name": "z_yira_4a_cw_steel",
"name": "z_yira_6a_maai1",
"name": "z_yira_american",
"name": "z_yira_br110orange",
"name": "z_yira_br110red",
"name": "z_yira_emdf7",
"name": "z_yira_mre044",
"name": "z_yira_UP",
"name": "z_yira_v100green",
"name": "z_yira_yuokirails"
Greetings steinio
Re: Bug reports
Thanks steinio - I found the culprit.
You can disregard the message and play without problems - it's an effect of RSO trying to support 2 different replicator mods - both have rare earth but only one has creatine. And it's in same config file now so it tried to look for it.
PS.
Someone is actually using straight world option I thought it's a funny small feature that noone will enable
You can disregard the message and play without problems - it's an effect of RSO trying to support 2 different replicator mods - both have rare earth but only one has creatine. And it's in same config file now so it tried to look for it.
PS.
Someone is actually using straight world option I thought it's a funny small feature that noone will enable
Re: Bug reports
Thanks for your work.
What do you mean with 'straight world" option?
I'm using an extra mod for that. Don't say you have this implemented.
Greetings steinio
What do you mean with 'straight world" option?
I'm using an extra mod for that. Don't say you have this implemented.
Greetings steinio