Everytime I start Factorio I go to the mods tab to check if any of my mods have an update. I don't play everytime with all my mods active but with some active and some disabled. However when I already have some mods disabled but there are available some update for it why the game restart itself after update when the mod is already disabled?
This game should restart only if I activate certain mod no matter if I update it or not (if is possible).
Prevent restarting the game on updated disabled mod
Moderator: ickputzdirwech
Don't restart Factorio after updating a disabled mod
If a mod isn't enabled, and is then updated, there is no need to force a restart of Factorio from the mod updater.
Re: Prevent restarting the game on updated disabled mod
Yep, restarting after updates of only disabled mods makes no sense.
The game should restart if the set of active mods changes, or if an active mod is updated.
The game should restart if the set of active mods changes, or if an active mod is updated.
Re: Prevent restarting the game on updated disabled mod
I agree.
Oops, created a duplicate topic.
Oops, created a duplicate topic.
Re: Prevent restarting the game on updated disabled mod
[Koub] Merged topics with same suggestion.
Koub - Please consider English is not my native language.
Re: Prevent restarting the game on updated disabled mod
This was an intentional simplification because figuring out if updating a mod makes a previously disabled mod now want to be enabled is a complex question. A mod could be disabled because it's dependencies said it should be if mod X was active. Then the mod could be updated and no longer have that dependency meaning it will be enabled on next restart.
That's just 1 of the cases - there are many others. So, it just always requires a restart.
That's just 1 of the cases - there are many others. So, it just always requires a restart.
If you want to get ahold of me I'm almost always on Discord.
Re: Prevent restarting the game on updated disabled mod
[Koub] Okay so moving this to "Not Implemented/Outdated".
Koub - Please consider English is not my native language.
Re: Prevent restarting the game on updated disabled mod
And this is why I like to caveat my "this looks like a simple change" with "but I don't know the codebase, and what often looks like a simple change may have lots of problems that I can't see"
Re: Prevent restarting the game on updated disabled mod
I won't make a new thread because I suspect the answer will be a similar "it's complicated", but why does the game also force a restart on deleting a disabled mod?
Re: Prevent restarting the game on updated disabled mod
...and the game also forces a restart if you have "automatically enable new mods" disabled, where AFAICS the problem doesn't exist.