But knowing that in the game is useful.
It would be possible, if the current time is an event, just as if the player is clicking an input box and inputs the current time; that would not break the determinism, it is just an event like clicking on an item.
So, that is the suggestion: Send in regular intervals the current time of the hosting computer as an event (typically every minute
![Smile :)](./images/smilies/icon_e_smile.gif)
For multiplayer and for saved replay-games this means, that everybody knows, how late it is on your computer, which breaks the data-security: For that reason, this function should be off by default, but could be turned on in the options.