But if you are standing still, the time taken to build will be the same whether the bots build closer first or further away first. The distance travelled will be the same in the end. IMO, it just looks inefficient because we generally like to see things done in order or symmetrically.
Personal robots prioritizing nearest first
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Re: The order of construction
Re: The order of construction
To deal with the simple part first: I don't think load on the video card related to this is significant for any computer you might reasonably play Factorio on.SANTIMEL wrote: ↑Wed Sep 04, 2024 7:02 pm Let the drones build, starting from the closest objects to the hero. Ending with the most distant ones.
The player, by moving around the area, could speed up the construction of the highest priority objects.
This would reduce the construction time and reduce the load on the video card.
I doubt picking the closest tasks for personal robots first will make much difference. Moving the character will often not change the order they are completed because ones that were further away will already have been assigned, to other personal robots or to "base robots" (ie those from roboports). There is always the option of placing the highest priority entities manually - hover over the ghost and use the pipette (default: Q) to pick the item from your inventory, then place it.
The changes for Factorio 2.0 described in FFF-374 (already mentioned by computeraddict) under "Smarter robot tasks" will often provide benefit in terms of (de)construction time by reducing the assignment of base robots to tasks. This is demonstrated by the videos of deconstructing trees.
Robots start off pretty slow and their speed is greatly improved through research. This includes infinite research so if they are not as fast as you want, you can direct research accordingly. If you think they are not fast enough at a given level of research, that is a question of balancing but you can also try a mod such as Faster Robots.
Re: The order of construction
You are not taking into account the time that the drone spends on long-distance flights.
The distance that the player is able to reduce ↴
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Yes. In the current situation, it is more profitable to stand in the center and wait for the drones to build everything.
But if drones were building nearby facilities first. Then the construction time would decrease due to the player's movement. From buildings that have been built to those that have not yet been built.
The distance that the player is able to reduce ↴
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Yes. In the current situation, it is more profitable to stand in the center and wait for the drones to build everything.
But if drones were building nearby facilities first. Then the construction time would decrease due to the player's movement. From buildings that have been built to those that have not yet been built.
Last edited by SANTIMEL on Thu Sep 05, 2024 8:28 pm, edited 2 times in total.
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Re: The order of construction
I think you are severely underestimating the amount of optimization that has gone into bots already. I think you should also research first how things work and why, and what is already planned for 2.0 before making threads like this.
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Re: The order of construction
Not gonna lie, there is something cool to the bots filling in the blueprints in those patterns. But I agree that for personal bots it would often be useful if they did them from closest -> farthest instead of randomly.
Re: The order of construction
Before creating a topic. I use the site search.Panzerknacker wrote: ↑Thu Sep 05, 2024 7:15 pm I think you are severely underestimating the amount of optimization that has gone into bots already. I think you should also research first how things work and why, and what is already planned for 2.0 before making threads like this.
So it is obvious that in related topics, just some other title, or other wording.
Re: Personal robots prioritizing nearest first
[Koub] Merged into an older thread with the same suggestion.
Koub - Please consider English is not my native language.
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Re: The order of construction
And yet the behavior remains identical in 2.0, despite said optimizations. Perhaps you should research the suggestion that was reported.Panzerknacker wrote: ↑Thu Sep 05, 2024 7:15 pm I think you are severely underestimating the amount of optimization that has gone into bots already. I think you should also research first how things work and why, and what is already planned for 2.0 before making threads like this.
Allyn Malventano
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Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.