Ore distribution seems to be badly broken in the 0.18 version. Maybe because of the changes to ore distribution in the vanilla game in 0.17?? I've looked at the vanilla ore definitions and they bear very little relation to the Yuoki definitions so I guess something has changed.
Reducing the frequency to minimum results in absolutely huge ore patches, and frequencies in between seem to have peculiar behaviour.
This little video illustrates the problem......
https://drive.google.com/file/d/1aYT8zQ ... sp=sharing
Sadly this appears to be too big to upload here - folder is public so you should be able to view it with no problem - let me know if not!
Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
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- ChurchOrganist
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Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar
Wondering where your next iron is going to come from??
You need Long Range Radar
- ChurchOrganist
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Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
Now that RSO has been updated to 0.18 this is less of an issue.
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar
Wondering where your next iron is going to come from??
You need Long Range Radar
Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
Strange behavior !
As fast solution i try to copy settings from vanilla iron and copper.
Because this was also in 0.17 and nobody knows if the devs this change again - i have planed and go for a different approch in future.
As fast solution i try to copy settings from vanilla iron and copper.
Because this was also in 0.17 and nobody knows if the devs this change again - i have planed and go for a different approch in future.
- ChurchOrganist
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Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
That's great - will be interested to see the new solution.
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar
Wondering where your next iron is going to come from??
You need Long Range Radar
Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
Spend my morning to include recipes and items into the game.
Now i need to make some gfx for the placeholder.
it will work like this ... (not perfect ratio setup)
so crushing N4/F4 and following lines can be the same.
This allows also to rehink creation of Lachnan & Quantrinum - Crystals ...
I tryd to fix the ore-generation but had no luck and had no patience to understand the vanilla-code.
i don't want also copy setting from a other mod - so it goes the Yuoki-way.
Now i need to make some gfx for the placeholder.
it will work like this ... (not perfect ratio setup)
so crushing N4/F4 and following lines can be the same.
This allows also to rehink creation of Lachnan & Quantrinum - Crystals ...
I tryd to fix the ore-generation but had no luck and had no patience to understand the vanilla-code.
i don't want also copy setting from a other mod - so it goes the Yuoki-way.
- BlueTemplar
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Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
EDIT :
My bad, forgot about the previously posted
?
More features, example :
https://wiki.factorio.com/Prototype/Res ... ty#Example
EDIT :
Or do you have very specific constraints for your resources, that vanilla's generator cannot provide ?
My bad, forgot about the previously posted
Well, if the vanilla resource generator is good enough for you, shouldn't it be as easy as :As fast solution i try to copy settings from vanilla iron and copper.
Code: Select all
resource(
{
name = "coal",
order = "b",
map_color = {0, 0, 0},
mining_time = 1
},
{
base_density = 8,
regular_rq_factor_multiplier = 1.0,
starting_rq_factor_multiplier = 1.1
}
),
More features, example :
https://wiki.factorio.com/Prototype/Res ... ty#Example
EDIT :
Why would they do that ?? Isn't resource generation now "stable", and what Wube was aiming for ?
Or do you have very specific constraints for your resources, that vanilla's generator cannot provide ?
BobDiggity (mod-scenario-pack)
Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
in my experience is not that easy. but i will try this in future again to get a good solution for all.