Yuoki Industries - Informations, Suggestions, Questions

Energy production, weapons, handling fluids and much more - excellent graphics.

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qtopo
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by qtopo » Wed Feb 15, 2017 4:52 pm

Hello there!

I just downloaded Youki Industries and it works. But I can't use it because I can't produce N4-Material Chunk (Durotal). I am also using Hardez modpack, so it might be because of that.

Is there a solution? Hardez permits me to make iron and copper (and other ores) but i can't find "N4-Material Chunk (Durotal)" (i also can't find the other one.)

Perhaps you can produce this N4-Material Chunk (Durotal) within youki mod itself

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by qtopo » Wed Feb 15, 2017 5:33 pm

Arch666Angel wrote:Also resources will generate in newly discovered chunks even if they are added in later.
Youki's resources are not being generated in my map. I'm using Hardez, which includes, among others, bobsores and angels. Is there a solution to this?

Fatmice wrote:You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.
How do I make this unicomp?

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by qtopo » Wed Feb 15, 2017 5:35 pm

Fatmice wrote:You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.

In my game, to convert resources into unicomp requires a cimota reconstructor, which can only be consctructed with durotal (one of youki's ores).

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice » Wed Feb 15, 2017 6:13 pm

qtopo wrote:
Fatmice wrote:You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.

In my game, to convert resources into unicomp requires a cimota reconstructor, which can only be consctructed with durotal (one of youki's ores).
Have you tried the soil route? The machinery for that should be easily made.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Peppe » Wed Feb 15, 2017 6:15 pm

qtopo wrote:
Fatmice wrote:You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.

In my game, to convert resources into unicomp requires a cimota reconstructor, which can only be consctructed with durotal (one of youki's ores).
Just looking up Herdez's modpack shows it has Angel's Infinite Ores 0.4.5 and Angel's Refining 0.4.5.

Yuoki's ore world gen will be disabled. You should only have Angel's 6 ores generating on the map + coal.

With angels ores + refining there should be a hydro or above recipe to get Yuoki's blue/green ores from Angel's sorting. There should also be a catalyst based recipe and the earliest available one is from crystallization using mineral slurry.

"What is it used for?" is in the pack, try using it's search function to see which Angel's techs unlock what you need.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice » Wed Feb 15, 2017 6:21 pm

You can also force regen the ores from commands. Look inside the mod for the command...I remember it was in data.lua? Not in a position to look it up at the moment.
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Peppe » Wed Feb 15, 2017 6:47 pm

Fatmice wrote:
qtopo wrote:
Fatmice wrote:You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.

In my game, to convert resources into unicomp requires a cimota reconstructor, which can only be consctructed with durotal (one of youki's ores).
Have you tried the soil route? The machinery for that should be easily made.
Soil takes a few pressed durotal already to make the parts for the Special Drill (dirt digging machine).

With no durotal and no nuatreel ore you can get your first pieces from ore washing (takes just iron, copper, and steel) and pressing wet contaminated mud into N4/F7 dust. With the first bits of N4/F7 dust you can make either cimota or special drill.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by qtopo » Wed Feb 15, 2017 7:18 pm

Peppe wrote:
Fatmice wrote:
qtopo wrote:
Fatmice wrote:You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.

In my game, to convert resources into unicomp requires a cimota reconstructor, which can only be consctructed with durotal (one of youki's ores).
Have you tried the soil route? The machinery for that should be easily made.
Soil takes a few pressed durotal already to make the parts for the Special Drill (dirt digging machine).

With no durotal and no nuatreel ore you can get your first pieces from ore washing (takes just iron, copper, and steel) and pressing wet contaminated mud into N4/F7 dust. With the first bits of N4/F7 dust you can make either cimota or special drill.

How do I do this "ore washing?" i can't find it in my game

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by qtopo » Wed Feb 15, 2017 7:24 pm

I think I found it!

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice » Wed Feb 15, 2017 10:24 pm

Fatmice wrote:You can also force regen the ores from commands. Look inside the mod for the command...I remember it was in data.lua? Not in a position to look it up at the moment.
Here's the command to force regeneration

Code: Select all

	game.regenerate_entity("y-res1")
	game.regenerate_entity("y-res2")
Ore washing is the way to go to get your first few pieces of green and blues then you press them to make the needed parts for fuel cell for the cimota.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani » Thu Feb 16, 2017 8:09 am

Airat9000 wrote:Hello man!
Questions tiles pipes and energy work???
no need to build for example the pipe to the building?
No, just for decoration !
It's also hidden if you place a assembly on top. But you can use to remind you what you wanted to build ;)

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani » Thu Feb 16, 2017 1:33 pm

new version YI-0.4.63 - 16.Feb.2017

Version 0.3.63 - Notes

Always Backup your Savegame before Update !

changes/fixes:
- recipes for gun-turrets changed, can now handcrafted agian
- recipes for laser-turrets use wired-capaciters instead of accumulators
- missing UI descriptions reactivated
- robots have now 400 health and physical-resistence (not shown ingame)
- icons changes for better view
- Big Advanced Accumulator - yeah animation is back (forum-post contrast ?)
- fix Special Drill vibration (forum-post) and hopefully also jitter removed
- hardic-wall gfx fixed (now it connect's in intended way - after 1.5 years)
- YI-Atomics Icons all one style
- Flame-Thrower-Turret reactivated
- fixed some pipe-gfx
- changed graphic Underground Tank 9.000
- changed graphic Underground Tank 15.000, also now holds 24.000 units
- changes the selection-box - basements
- many recipes changed to give different signs
- Roboport high-resolution, fixed view-angle
- inserters have the electric-box if wired (video-comment)

new:
- slag can now used as tile (just place it)
- Signal-Connector (pole for wire with long connection range)
- basement-ground-floor lamp (4x4)

################################################

new version YI-Engines 0.4.20 - 16.Feb.2017

YI-Engines 0.4.20 - 2016-02-16

changes/fixes:
- reseach-center back to 220 MW power consume
- overheater power-consume increase to 28 MW
- new icons to DNA's
- a lot recipes give now trade-signs
- iron-casing needs now H-metal instead of iron-plates

new:
- vacumatic-tubes in orange and green 0.5 and 1.5 belt-transportation-rate
- sheet-metal
- trade-node - easier laika-gate access
- trade-import sealings/sheet-metal
- Hydra-Farm (for fish breeding)
- Smoker - smoke meat and fish
- new product package - Can's
- 3 fish-types
- 8 types of final farm-products

################################################

new version YI-Railways 0.4.15 - 16.Feb.2017

- use of PNG-Script from this forum to reduce file-size
- 3 new lamps
- some floor-tiles changed
- includes the possible missing locomotives and cargo-waggons

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Airat9000 » Thu Feb 16, 2017 3:17 pm

YuokiTani wrote:
Airat9000 wrote:Hello man!
Questions tiles pipes and energy work???
no need to build for example the pipe to the building?
No, just for decoration !
It's also hidden if you place a assembly on top. But you can use to remind you what you wanted to build ;)
understand!
and by the way you can not add more recipes from different mods way to create Unicop-2 material red brick that

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani » Fri Feb 17, 2017 10:38 am

YI-Railways 0.4.15 contains a bug, so you can't create Steam-Era-Coins. I'am sorry.

Please Update to YI-Railways 0.4.16.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Airat9000 » Fri Feb 17, 2017 10:58 am

YuokiTani wrote:YI-Railways 0.4.15 contains a bug, so you can't create Steam-Era-Coins. I'am sorry.

Please Update to YI-Railways 0.4.16.
:cry: new youki version not in create unicomp-2 material :((
in standart resources create.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani » Fri Feb 17, 2017 11:08 am

I'am not sure which mods you also use, but i tried a few times a new map and it spawns all material nearby.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Airat9000 » Fri Feb 17, 2017 11:22 am

YuokiTani wrote:I'am not sure which mods you also use, but i tried a few times a new map and it spawns all material nearby.
:D no no
was the ability of the resources to do the red bricks called unicomposite-2,
reviously, it was possible to make from raw materials and resources, now actually could not find it.
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by aklesey1 » Sun Mar 05, 2017 2:47 pm

How to rotate Obninsk boiler on 90 degrees?

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani » Mon Mar 06, 2017 1:27 pm

aklesey1 wrote:How to rotate Obninsk boiler on 90 degrees?
it's not possible ... the game crashes if i add side-input/outputs. (last tried this in 0.11/0.12 and i think the devs don't fixed this since then)
you need patience and hope for 0.15 ... then all is obsolete (maybe)

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by aklesey1 » Mon Mar 06, 2017 3:35 pm

YuokiTani wrote:
aklesey1 wrote:How to rotate Obninsk boiler on 90 degrees?
it's not possible ... the game crashes if i add side-input/outputs. (last tried this in 0.11/0.12 and i think the devs don't fixed this since then)
you need patience and hope for 0.15 ... then all is obsolete (maybe)
Sounds sad

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