Yuoki Industries - Addon Engines 0.4.20 (0.14.X)

Energy production, weapons, handling fluids and much more - excellent graphics.

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Yuoki Industries - Addon Engines 0.4.20 (0.14.X)

Post by YuokiTani » Mon May 11, 2015 3:23 pm

This Addon needs Yuoki-Industries MOD - can't be used without.

status: experimental / unbalanced - playable yes, but some parts not balanced

Notes:
Notes 0.4.20
0.14 version has all intended recipes, switch back to 0.13 if you have fps-drops
0.3.18 - removed more recipes to get prevent fps-drops (package-recipes)
0.3.17 - fix rheinsberg-pipe-connection (0.13.9 patch), advanced farming recipes offline - because some weird fps-drops
Notes 0.3.11
Notes 0.1.8

Addon (fa-0.14.22+) - ~ : YI - Engines 0.4.20 ~ 41.1 MB - 16.02.2017 - 14:30 (CET)
Addon (fa-0.14.4+) - ~ : YI - Engines 0.4.19 27.08.2016
Addon (fa-0.13.9+) - ~ : YI - Engines 0.3.18 ~ 33.6 MB - 7.Aug.2016 - 9:40 (CET)
Addon (fa-0.13.9+) - ~ : YI - Engines 0.3.17 ~ 33.6 MB - 16.Jul.2016 - 11:30 (CET)
Addon (fa-0.13.6+) - ~ : YI - Engines 0.3.14 ~ 33.6 MB - 09.Jul.2016 - 9:40 (CET)
Addon (fa-0.13.5+) - ~ : YI - Engines 0.3.13 ~ 33.6 MB - 06.Jul.2016 - 16:15 (CET)
Addon (fa-0.13.4+) - ~ : YI - Engines 0.3.12 ~ 33.6 MB - 04.Jul.2016 - 22:00 (CET)
Addon (fa-0.13.0+) - ~ : YI - Engines 0.3.11 ~ 33.7 MB - 27.Jun.2016 - 22:20 (CET)
Addon (fa-0.12.11+) - between-progress - release: YI - Engines 0.1.10 ~ 33.2 MB - 17.Jun.2016 - 19:30 (CET)
still many things ToDo
older versions
- it gives you more engines, direct light-oil->power transfer etc.
- farming corn
- breeding animals
- different power transmission & injecting system

screen from latest version

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Re: Yuoki Industries - Addon Engines 0.1.1 (11.21-)

Post by YuokiTani » Sun May 17, 2015 11:43 am

version 0.1.2

- change some internal names, if your gearbox not work, try replace.
- possible migration-message for fast-assembly
- added Lubricant-Fabrication
- growing corn is a very slow process, also squeezing oil out. (if someone complain about not real-life - i change this to weird alien-stuff ^^)

Video if you want see the screen in action Youtube
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Re: Yuoki Industries - Addon Engines 0.1.2 (11.17+)

Post by YuokiTani » Fri Jul 17, 2015 5:36 pm

version 0.1.3
- new graphics for some icons
- internal gearbox (fluid)-storeage changed
- every gearbox has a friction-loss with lubricant-oil it's lower compare to water-cooling
- works with factorio 0.12
- 1 gearbox bump 100 Pressure/Torque (ingame temperature) so you need to combine for maximal power-output (max is 500 T)

refreshed 0.1.3 -v18

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Re: Yuoki Industries - Addon Engines 0.1.4 (f0.12)

Post by YuokiTani » Sat Jul 25, 2015 6:20 pm

version 0.1.4 - 25.Jul.2015

- fixed Code thanks to Fatmice
- fixed some minor issues

added
- you can now produce in farms also Vugar Cane
- Vuger Cane is used to make Industrial Vuger or Trifitan
- Industrial Vuger and Corn can make Rabiof
- from Trifitan you can make Synthetic Wood (= vanilla Raw Wood) - if you don't have Treefarm
- Rabiof is a solid biomixproduct and can burned as Solid Fuel (20 MJ) or with some chemistry turned into Ethanol (= Light Oil 25MJ)
so it's now easier to be green ;)
the icons
Vuger Seed Image - Raw Vuger Image - Industrial Vuger Image - Trifitan Image - Rabiof Image - Ethanol Image
i should mention it's a little bit complicated to build a complete product-cycle and feed also new seeds to the farms.
(and no - i don't rename this to sugar or cellulose)

- also a advanced new boiler is integrated - the WWER-210 (Rheinsberg) - 98% efficency and 50 MW output. output depends on generators behind - ranges from 34 MW to 52 MW. You need 3 seperate pipes in and 3 seperate pipes out. useless to say this boiler eats your low-MJ fuel like nothing. I suggest 50+ MJ fuel, but as advantage this boiler has 4 slots.

screenshot here

replace Gearboxes not working !

experimental stuff added - some explains
* big electric-boiler for makeing steam ... input water needs a temperature over 92 °C - you need preheat water with a standard-boiler. the output is steam with 275 °C - this steam can feed direct into vanilla steam-engines (or alternatives) - if you feed water with lower temperature it will output low temperature-steam ~ 105°C - this steam is useless.
* steam-turbine for converting steam into mechanical power - ingame MF with a pressure upto 400 P. as byproduct you get condensate with 86°C also feedable to vanilla-steam if you like. this much MF can't be usefull turned into energy in vanilla-steam-engines (i think 100 is not enough). so i suggest some bigger generators - also i plan a much bigger generator to suck this much MF-Power.

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Re: Yuoki Industries - Addon Engines 0.1.4 (f0.12)

Post by kikoreta » Sat Jul 25, 2015 10:46 pm

got this error on load:
Error Util.cpp:45: Error in assignID, 'y-1stirling-engine-recipe' was not recognized id of item

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Re: Yuoki Industries - Addon Engines 0.1.4 (f0.12)

Post by YuokiTani » Sun Jul 26, 2015 6:18 am

kikoreta wrote:got this error on load:
Error Util.cpp:45: Error in assignID, 'y-1stirling-engine-recipe' was not recognized id of item
i think something different is broken ... can you post your savegame ?

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Re: Yuoki Industries - Addon Engines 0.1.4 (f0.12)

Post by kikoreta » Mon Jul 27, 2015 5:36 am

YuokiTani wrote: i think something different is broken ... can you post your savegame ?
I'm sorry i was a little busy the problem is that i can't start the game but after some tries the game loaded up possibly it's because i have a huge amount of mods maybe :?: by the way now i got this error when i place a gearbox (I started new game):

Error while running the event handler: __yi_engines__/control.lua:49: attempt to index global 'yegearboxin' (a nil value)

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Re: Yuoki Industries - Addon Engines 0.1.4 (f0.12)

Post by darkshadow1809 » Tue Jul 28, 2015 1:19 am

kikoreta wrote:
YuokiTani wrote: i think something different is broken ... can you post your savegame ?
I'm sorry i was a little busy the problem is that i can't start the game but after some tries the game loaded up possibly it's because i have a huge amount of mods maybe :?: by the way now i got this error when i place a gearbox (I started new game):

Error while running the event handler: __yi_engines__/control.lua:49: attempt to index global 'yegearboxin' (a nil value)
I am not quite sure. But you seem to say you have a huge amount of mods. Did you make sure none of them conflict?
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Re: Yuoki Industries - Addon Engines 0.1.4 (f0.12)

Post by YuokiTani » Wed Jul 29, 2015 2:03 pm

make sure you use version 0.1.4

Solution for any problems with gearboxes.

- deactivate MOD YI_Engines (Toggle off)
- Load your savegame (don't panic all engines loaded correctly)
- remove all gearboxes you can remember or find
- save this now maybe under new name
- activate MOD YI_Engines (toggle on)
- load the savegame
- all your engines and stuff is still in game, you lost nothing.
- place gearbox again and choose the product.

if you have only trouble to get more then 15 °C out
- try remove and replace and set the recipe
- if on remove the game crashes you need the steps above to fix this
- if after remove and replace output still at 15° try a game.player.force.reset_recipes()

i'am sorry but this problems come from changeing factorio 0.11.22 to factorio 0.12
the only other solution is to force you remove all content from your savegames with migration - but this will destroy all your buildings with yi_engines.
i hope for your understanding.

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Re: Yuoki Industries - Addon Engines 0.1.4 (f0.12)

Post by YuokiTani » Fri Jul 31, 2015 4:18 pm

not final graphics for the new additions to YI-Engines

i hope you can feel the power from a right size powerplant ;)
the setup is easy as shown, but running is a different task, because you need take the condensate out. if it's to slow your steam-turbine will stuck. It's designed to take steam from 2 Overheaters but maybe you can run with only 1 or a mirror setup to top. You need at least 1 boiler with solid-fuel or a different mod to preheat all needed water.
in my experiments the steam-turbine devlivers ~ 60 MW with 4x HUG-14.7-S

i think the generator is a little to small, size for 50 MW should be 7 x 12 ... (or not ?)

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Re: Yuoki Industries - Addon Engines 0.1.4 (f0.12)

Post by Neotix » Fri Jul 31, 2015 4:35 pm

Woooow, now it's looks like proper power plant.
About sizes. Turbine is always bigger than generator and 50MW in real life is not so big. It could be even half size and turbine could be 2x longer.

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Re: Yuoki Industries - Addon Engines 0.1.4 (f0.12)

Post by kikoreta » Sun Aug 02, 2015 11:19 pm

I fixed my problem with the load and the gearbox changing the data.lua to data-final-fixes.lua i think it's something that load in bad order and that cause the errors :/ btw this is my mod list:

Code: Select all

   0.773 Loading mod core 0.0.0 (data.lua)
   0.799 Loading mod base 0.12.2 (data.lua)
   1.389 Loading mod Compression Chests 1.3.7 (data.lua)
   1.534 Loading mod Electric Furnaces 1.0.0 (data.lua)
   1.775 Loading mod Explosive Termites 1.1.6 (data.lua)
   1.988 Loading mod Fluid Void 12.0.0 (data.lua)
   2.167 Loading mod Landfill 2.1.5 (data.lua)
   2.330 Loading mod Logistic 0.3.0 (data.lua)
   2.525 Loading mod LongLargeChests 0.12.6 (data.lua)
   2.692 Loading mod Loot-able Rocks 1.0.0 (data.lua)
   2.899 Loading mod RailTanker 1.0.1 (data.lua)
   3.078 Loading mod Side Inserters 1.0.2 (data.lua)
   3.256 Loading mod Treefarm-Lite 0.2.0 (data.lua)
   3.455 Loading mod UpgradedElectric 1.0.2 (data.lua)
   3.708 Loading mod Yuoki 0.2.32 (data.lua)
   3.986 Loading mod bobenemies 0.12.0 (data.lua)
   4.299 Loading mod bobores 0.12.1 (data.lua)
   4.586 Loading mod craftfaster 0.0.3 (data.lua)
   4.858 Loading mod fluid-barrel 1.0.0 (data.lua)
   5.199 Loading mod greenhouse 0.1.0 (data.lua)
   5.408 Loading mod mopower 0.3.2 (data.lua)
   5.742 Loading mod reverse-factory 1.1.1 (data.lua)
   6.087 Loading mod test-mode 0.12.5 (data.lua)
   6.334 Loading mod tree_collision 0.2.0 (data.lua)
   6.644 Loading mod AlienSeed 0.4.0 (data.lua)
   6.913 Loading mod Treefarm-AC 0.2.1 (data.lua)
   7.316 Loading mod bobtech 0.12.1 (data.lua)
   7.728 Loading mod bobplates 0.12.1 (data.lua)
   8.252 Loading mod yi_pfw 0.0.6 (data.lua)
   8.807 Loading mod bobassembly 0.12.1 (data.lua)
   9.128 Loading mod bobelecoveride 0.12.0 (data.lua)
   9.444 Loading mod bobmining 0.12.1 (data.lua)
  10.074 Loading mod bobmodules 0.12.1 (data.lua)
  10.783 Loading mod bobpower 0.12.1 (data.lua)
  11.139 Loading mod bobwarfare 0.12.1 (data.lua)
  11.718 Loading mod DefaultRequestAmount 1.0.0 (data-updates.lua)
  12.146 Loading mod bobenemies 0.12.0 (data-updates.lua)
  12.655 Loading mod bobores 0.12.1 (data-updates.lua)
  13.330 Loading mod bobtech 0.12.1 (data-updates.lua)
  14.127 Loading mod bobplates 0.12.1 (data-updates.lua)
  14.754 Loading mod bobassembly 0.12.1 (data-updates.lua)
  15.188 Loading mod bobelecoveride 0.12.0 (data-updates.lua)
  15.600 Loading mod bobmining 0.12.1 (data-updates.lua)
  16.075 Loading mod bobpower 0.12.1 (data-updates.lua)
  16.430 Loading mod bobwarfare 0.12.1 (data-updates.lua)
  16.875 Loading mod reverse-factory 1.1.1 (data-final-fixes.lua)
  17.295 Loading mod test-mode 0.12.5 (data-final-fixes.lua)
  17.786 Loading mod yi_engines 0.1.4 (data-final-fixes.lua)
  18.306 Loading mod bobelecoveride 0.12.0 (data-final-fixes.lua)

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Re: Yuoki Industries - Addon Engines 0.1.4 (f0.12)

Post by Darloth » Tue Aug 04, 2015 8:20 pm

Lovely new engine graphics, I approve.

I'd like to see more big, complex looking structures in Factorio in general, so I like that you add lots either in your own mods or by providing graphics for others, please keep it up, thanks!

In that line of reasoning, I'd be fine with a bigger generator, but I think this size is fine for 50MW as well.

(Now that's got me thinking - the nuclear power cooling towers actually seem a bit small. I wonder if I can just scale them all up... hmm, not sure how well the connection points will work, but it might be okay.)

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Re: Yuoki Industries - Addon Engines 0.1.5 (f0.12)

Post by YuokiTani » Sun Aug 09, 2015 1:02 pm

Darloth wrote:Lovely new engine graphics, I approve.
I'd like to see more big, complex looking structures in Factorio in general, so I like that you add lots either in your own mods or by providing graphics for others, please keep it up, thanks!
In that line of reasoning, I'd be fine with a bigger generator, but I think this size is fine for 50MW as well.
i keep doing this - because i don't want play a ugly game ^^ ...
i really was wondering why the devs brings out new turret-graphics but leave the old icons ...

new version 0.1.5 is aviable ...
if someone has trouble with gearboxes, he i can switch back to old-code in control.lua
this version needs your theocrafting skills and feedback to get better balance.
here the notes.
- uses latest Fatmice MP-Code (can switched in control.lua)
- still some WIP-Icons not for normal gameplays at the moment
- fluids can transported with canister (i think not everyone will love the recipes)
- you can now try play as Cowboy/Cowgirl (animal breed cycle)
- slurry for better growing plants
(handbook comes later - i still need to program the export-function)

please play with a eye-wink and not taken seriously the recipe(-descriptions) ...
enjoy the puzzle and your growing farm/ranch/factory-cycles.

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Re: Yuoki Industries - Addon Engines 0.1.5 (f0.12)

Post by oLaudix » Sun Aug 09, 2015 2:11 pm

I use 0.1.4 nad gearboxes sometimes stops working (they spit fluid without increasing the temp.) Gonna give new one a go.

EDIT: I think smth bugged out. Earlier when each gearbox was incresing the temp of fluid by 100 degrees so after 5 gearboxes it was at 500 degrees and could go int 7 5.3 generators. After a while of playins smth started to bug out and now after going thoguh 5 gearboxes the temp is fluctuating a lot specially under a lot of strain being 125 on the last generator. Is it suppose to work like this?
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Re: Yuoki Industries - Addon Engines 0.1.5 (f0.12)

Post by YuokiTani » Sun Aug 09, 2015 5:17 pm

oLaudix wrote:I use 0.1.4 nad gearboxes sometimes stops working (they spit fluid without increasing the temp.) Gonna give new one a go.

EDIT: I think smth bugged out. Earlier when each gearbox was incresing the temp of fluid by 100 degrees so after 5 gearboxes it was at 500 degrees and could go int 7 5.3 generators. After a while of playins smth started to bug out and now after going thoguh 5 gearboxes the temp is fluctuating a lot specially under a lot of strain being 125 on the last generator. Is it suppose to work like this?
no, but like water the temperature drops after every generator. to keep at high, you should try produce more mf or limit the flow with shafts. maybe its better setup 2 or 3 lines parallel instead of 1 long line. another possible solution is after last generator a gearbox and close cycle to begin with a buffer-tank. it's a little bit tricky to get all working especially if you build your setup not at a 100% load - but should be designed/build for that.

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Re: Yuoki Industries - Addon Engines 0.1.5 (f0.12)

Post by ZombieMooose » Mon Aug 10, 2015 1:36 am

I got an error when loading the engines addon.

https://www.dropbox.com/s/sth5vcc3r98gc ... n.png?dl=0

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Re: Yuoki Industries - Addon Engines 0.1.5 (f0.12)

Post by YuokiTani » Mon Aug 10, 2015 3:07 pm

diongham wrote:I got an error when loading the engines addon.
https://www.dropbox.com/s/sth5vcc3r98gc ... n.png?dl=0
strange error ... on loading factorio or savegame ?
if you can remove(comment out) lines 480 - 493 in prototypes/recipes.lua
if it's a general error it will appear with a new message.

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Re: Yuoki Industries - Addon Engines 0.1.5 (f0.12)

Post by ZombieMooose » Mon Aug 10, 2015 9:02 pm

YuokiTani wrote:
diongham wrote:I got an error when loading the engines addon.
https://www.dropbox.com/s/sth5vcc3r98gc ... n.png?dl=0
strange error ... on loading factorio or savegame ?
if you can remove(comment out) lines 480 - 493 in prototypes/recipes.lua
if it's a general error it will appear with a new message.
I did like you asked and got this error: https://www.dropbox.com/s/l5mr3qjsh0uvo ... 2.png?dl=0

I removed all my mods and it worked so maybe it has something to do with those?

these are the mods I use: https://www.dropbox.com/s/y9t8gwll221u6 ... e.png?dl=0

EDIT: I went through my mods 1-by-1 and didn't find the error - I deleted a bunch too, so maybe that's it

anyway it's not Bob's Mods and it works for me now - so cheers!

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Re: Yuoki Industries - Addon Engines 0.1.5 (f0.12)

Post by YuokiTani » Tue Aug 11, 2015 4:45 pm

diongham wrote:
YuokiTani wrote:
diongham wrote:I got an error when loading the engines addon.
https://www.dropbox.com/s/sth5vcc3r98gc ... n.png?dl=0
strange error ... on loading factorio or savegame ?
if you can remove(comment out) lines 480 - 493 in prototypes/recipes.lua
if it's a general error it will appear with a new message.
I did like you asked and got this error: https://www.dropbox.com/s/l5mr3qjsh0uvo ... 2.png?dl=0
I removed all my mods and it worked so maybe it has something to do with those?
these are the mods I use: https://www.dropbox.com/s/y9t8gwll221u6 ... e.png?dl=0
EDIT: I went through my mods 1-by-1 and didn't find the error - I deleted a bunch too, so maybe that's it
anyway it's not Bob's Mods and it works for me now - so cheers!
maybe with new code from fatmice works better ... its in newest version ...
i can't find the error - sry
if anybody else have the same problem ?

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