If it's not a feature - it's maybe a Bug ?
Moderator: YuokiTani
Re: If it's not a feature - it's maybe a Bug ?
Hi
The walker in PFW can no longer be opened?
The walker in PFW can no longer be opened?
Re: If it's not a feature - it's maybe a Bug ?
verified - but i found no information about, in the release notes of the last factorio-versions ...Moreore wrote:Hi
The walker in PFW can no longer be opened?
i have uploaded a fixed version.
Re: If it's not a feature - it's maybe a Bug ?
Hi,
I think you reduced the item placement range in your last patch. Is it a new feature or a bug ?
I think you reduced the item placement range in your last patch. Is it a new feature or a bug ?
Re: If it's not a feature - it's maybe a Bug ?
Someone complained about it being included in Yuoki's, so you probably need to grab one of the stand-alone mods that provides it:draziel wrote:Hi,
I think you reduced the item placement range in your last patch. Is it a new feature or a bug ?
https://mods.factorio.com/mods/jamesaguilar/long-reach
Re: If it's not a feature - it's maybe a Bug ?
correct ... but i excluded all this and future settings to a yi_personal_setting addon
if it contains more in future i will make it avaiable.
i had also removed bigger inventory and added this in last second again to the version - can't see a great benefit of remove this
so it's a feature
if it contains more in future i will make it avaiable.
i had also removed bigger inventory and added this in last second again to the version - can't see a great benefit of remove this
so it's a feature
Re: If it's not a feature - it's maybe a Bug ?
With all the extra bits and pieces from YI, it's pretty necessary. Like in bobs games I put in larger inv too because you simply need the extra space.YuokiTani wrote:correct ... but i excluded all this and future settings to a yi_personal_setting addon
if it contains more in future i will make it avaiable.
i had also removed bigger inventory and added this in last second again to the version - can't see a great benefit of remove this
so it's a feature
Though with the armour changes giving inv bonuses it's less critical now.
Re: If it's not a feature - it's maybe a Bug ?
Bob's also has a built in inventory boost to 90 -- may require bob's config mod to be present (on by default in the config).Ratzap wrote:With all the extra bits and pieces from YI, it's pretty necessary. Like in bobs games I put in larger inv too because you simply need the extra space.YuokiTani wrote:correct ... but i excluded all this and future settings to a yi_personal_setting addon
if it contains more in future i will make it avaiable.
i had also removed bigger inventory and added this in last second again to the version - can't see a great benefit of remove this
so it's a feature
Though with the armour changes giving inv bonuses it's less critical now.
Bob then add 3 techs to boost inventory +10 each tech. 120 total.
Yuoki's or Larger inventory set it to 120.
Re: If it's not a feature - it's maybe a Bug ?
Unicomp pipe has size 15, but the underground portion only has size 13. Should both be 15 or 13?
y-pipe-to-ground-ec
base_area = 1.3
y-pipe-ec
base_area = 1.5
y-pipe-to-ground-ec
base_area = 1.3
y-pipe-ec
base_area = 1.5
Re: If it's not a feature - it's maybe a Bug ?
corrected in next version - both set to 1.3 and also shows now correct recipe-description
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Re: If it's not a feature - it's maybe a Bug ?
Browsing your precious graphic files from mods i found some things.
1. "lt-b-h-sheet.png" from Yuoki-Industries Mod seems very blury, others are normal. Located at Yuoki_0.4.61\graphics\entity\energy-t2
Here is fast comparsion with not blury lt-bt-h-sheet.png :
https://dl.dropboxusercontent.com/u/514 ... 95JckL.gif
2. "steam-locomotive-depart-01.ogg" in graphics folder: yi_railway_0.4.14\graphics\entity\railway
3. "pipe-to-ground-up.psd" at Yuoki_0.4.61\graphics\entity\pipe-hc\
4. garbage file "desktop.ini" Yuoki_0.4.61\graphics\entity
Thank you Yuoki!
1. "lt-b-h-sheet.png" from Yuoki-Industries Mod seems very blury, others are normal. Located at Yuoki_0.4.61\graphics\entity\energy-t2
Here is fast comparsion with not blury lt-bt-h-sheet.png :
https://dl.dropboxusercontent.com/u/514 ... 95JckL.gif
2. "steam-locomotive-depart-01.ogg" in graphics folder: yi_railway_0.4.14\graphics\entity\railway
3. "pipe-to-ground-up.psd" at Yuoki_0.4.61\graphics\entity\pipe-hc\
4. garbage file "desktop.ini" Yuoki_0.4.61\graphics\entity
Thank you Yuoki!
Re: If it's not a feature - it's maybe a Bug ?
1) needs removed, it's exchanged with better gfx ...nastyslave wrote:Browsing your precious graphic files from mods i found some things.
1. "lt-b-h-sheet.png" from Yuoki-Industries Mod seems very blury, others are normal. Located at Yuoki_0.4.61\graphics\entity\energy-t2
Here is fast comparsion with not blury lt-bt-h-sheet.png :
https://dl.dropboxusercontent.com/u/514 ... 95JckL.gif
2. "steam-locomotive-depart-01.ogg" in graphics folder: yi_railway_0.4.14\graphics\entity\railway
3. "pipe-to-ground-up.psd" at Yuoki_0.4.61\graphics\entity\pipe-hc\
4. garbage file "desktop.ini" Yuoki_0.4.61\graphics\entity
Thank you Yuoki!
2) it's possible used, because i don't use a extra sound-folder
3) needs removed
4) of course needs also removed
i need to review all and clean all junk or left-over gfx ^^
thanks
fixed in next version
Re: If it's not a feature - it's maybe a Bug ?
hello,
after updating yi to the new version (0.4.62), the orange material cannot be created by melting red dust anymore.
also the conductive wire cannot be produced, but it's also required as pre-material for some other items :-/
after updating yi to the new version (0.4.62), the orange material cannot be created by melting red dust anymore.
also the conductive wire cannot be produced, but it's also required as pre-material for some other items :-/
Re: If it's not a feature - it's maybe a Bug ?
This appears to be from me (Yi Tech Tree).grothesk wrote:hello,
after updating yi to the new version (0.4.62), the orange material cannot be created by melting red dust anymore.
also the conductive wire cannot be produced, but it's also required as pre-material for some other items :-/
I'll put together a migration script to fix it up.
Edit: Should be fixed.
Re: If it's not a feature - it's maybe a Bug ?
ok, it works now, thx a lot
Re: If it's not a feature - it's maybe a Bug ?
sorry, the recipes-name changed was not intended. but both recipes-names follow now the rules
Re: If it's not a feature - it's maybe a Bug ?
It seems like the "Science Baby !" Modules don't work.
No matter where I try to insert them and no matter what is produced, I always get:
Unknown key: "item-limitation.production-module-usable-only-on-intermeidates"
Probably because you misspelled "intermediates".
No matter where I try to insert them and no matter what is produced, I always get:
Unknown key: "item-limitation.production-module-usable-only-on-intermeidates"
Probably because you misspelled "intermediates".
Re: If it's not a feature - it's maybe a Bug ?
I found out that you actually CAN use "Science Baby !" Modules, but only to produce vanilla items.
Problem is that basically no Yuoki-Items are marked as intermediate, so the Modules don't work there, not even for pure iron -.-
Problem is that basically no Yuoki-Items are marked as intermediate, so the Modules don't work there, not even for pure iron -.-
Re: If it's not a feature - it's maybe a Bug ?
It is overpowered itself. You can use on mining-drills and get the essence of OP (MC Mining -> +90% productivity). But i will think about this and carfully apply to some products "intermeidates"-status if possible.
Re: If it's not a feature - it's maybe a Bug ?
Just make sure to spell it right so that the Error doesn't appear ^ ^
Re: If it's not a feature - it's maybe a Bug ?
yeah - good point ! - it's difficult to balance. i want avoid other mods to much OP stuff. But after all you have right, it's an error.Yinan wrote:Just make sure to spell it right so that the Error doesn't appear ^ ^