Production of resources for colonists
After the rocket has been launched, maybe we could add a new section of the production that could be used to provide resources to the early settlers.
Since the addition of agriculture additional content, i was wondering if the basic resources could be used to provide the opportunity for production of consumption based products, like food products, medicine , and industrial products and machines like tv, fridge , cars etc.
Although i think i might be getting too excited and getting carried away by the idea, but atleast the addition of the existing machines like cars and corn could be used for direct trading and supplying.
The scope of this thing is large , as the petrochemical industry which barely has as much utility as it could , will truly blossom.
Since the addition of agriculture additional content, i was wondering if the basic resources could be used to provide the opportunity for production of consumption based products, like food products, medicine , and industrial products and machines like tv, fridge , cars etc.
Although i think i might be getting too excited and getting carried away by the idea, but atleast the addition of the existing machines like cars and corn could be used for direct trading and supplying.
The scope of this thing is large , as the petrochemical industry which barely has as much utility as it could , will truly blossom.
Selling power
The power production in this game could be used to provide resources. The idea is to sell surplus power and gain resources in exchange. Its almost like earning reputation, only its fairly faster,and the output it much larger .
This aims at selling the surplus energy(tertiary) in exchange for a more usable resource, like the "pink balls"
To add a little depth we can have the output and machines vary in size, with larger machines giving more profit .
An addition of penalty system and fixed output could help spice up things. It aims at running with some resource as an input, DRAWING the power from the system as "primary" (or secondary or tertiary ,based on the machine type) and if the demand is not met ,the output is nil, making it a loss. And large addition in output if demand is met(the profit)
This aims at selling the surplus energy(tertiary) in exchange for a more usable resource, like the "pink balls"
To add a little depth we can have the output and machines vary in size, with larger machines giving more profit .
An addition of penalty system and fixed output could help spice up things. It aims at running with some resource as an input, DRAWING the power from the system as "primary" (or secondary or tertiary ,based on the machine type) and if the demand is not met ,the output is nil, making it a loss. And large addition in output if demand is met(the profit)