[1.1.32] Buggy base game GUI when using large relative GUIs

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Xorimuth
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[1.1.32] Buggy base game GUI when using large relative GUIs

Post by Xorimuth »

I can work around this by setting `maximal_height = 930` on the outermost frame, but I'm pretty sure the behaviour is unwanted.

To reproduce, load the save with the attached mod (not the same as the version on the mod portal), and click on the spidertron. You can use the patrol remote (click on the ground) to expand the height of the UI and the 'cross' or 'reset' buttons to shrink it. When the height gets too large, the bottom of the GUI is just blank and unresponsive, and the top of the relative GUI pops out above the top of the main GUI.

This issue only occurs on larger UI scales, but it is present at 1080p 100% scale (see screenshot). It doesn't occur on smaller-than-recommend scalings, or the default 175% scale on my 3072 × 1920 display (which is 16:10, so more space anyway). Using the `maximal_height = 930` workaround means that on the high-DPI, 16:10 display it doesn't use the full height like it used to.

Screenshot 2021-05-01 at 23.41.16.png
Screenshot 2021-05-01 at 23.41.16.png (291.11 KiB) Viewed 146 times
Attachments
Buggy UI.zip
(499.19 KiB) Downloaded 31 times
SpidertronPatrols_2.0.0.zip
(204.8 KiB) Downloaded 46 times
factorio-current.log
(18.76 KiB) Downloaded 33 times

Xorimuth
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Re: [1.1.32] Buggy base game GUI when using large relative GUIs

Post by Xorimuth »

My hardcoded maximal_height workaround doesn't even work when another mod is taking up some of the relative space: https://mods.factorio.com/mod/Spidertro ... 5c11dd15bf

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