[Rseding91] [1.0.0] Alt view arrows missing on blueprinted ghosts with unresearched recipe

Bugs that we just recently fixed in our development version, and will get to you in the next release.
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ickputzdirwech
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[Rseding91] [1.0.0] Alt view arrows missing on blueprinted ghosts with unresearched recipe

Post by ickputzdirwech »

Entity ghosts like chemical plants or refineries are missing the blue fluid input/output arrows when they are placed with a blueprint with recipes you haven't researched yet.

Steps to reproduce:
  • Start a new game
  • Toggle alt-mode
  • Place down the blueprint below. The machines on the left have the blue arrows, the ones on the right not. Filling in the machines will not fix the issue, only deconstructing them or setting a recipe.
missing-alt-mode-arrows.png
missing-alt-mode-arrows.png (592.08 KiB) Viewed 301 times
Mods: Shortcuts for 1.0, ick's vanilla tweaks
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Re: [1.0.0] Alt view arrows missing on blueprinted ghosts with unresearched recipe

Post by Zavian »

Not a bug.

Placing a blueprint doesn't assign recipes that aren't unlocked yet.

Without a recipe assigned, there is no input or output set on the pipe connections, hence no input or output arrows.

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Re: [1.0.0] Alt view arrows missing on blueprinted ghosts with unresearched recipe

Post by ickputzdirwech »

Zavian wrote:
Tue Sep 01, 2020 8:01 am
Placing a blueprint doesn't assign recipes that aren't unlocked yet.
True, it places a machine without a recipe. But if you directly place down a machine without a recipe it does show the arrows. This is inconsistent and I would consider it a bug.
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Re: [1.0.0] Alt view arrows missing on blueprinted ghosts with unresearched recipe

Post by Rseding91 »

Thanks for the report. It's now fixed for the next release.
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