Crash loading save 0.18.43 b 54329

Things that has been reported already before.
mdk
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Aug 07, 2020 4:56 am
Contact:

Crash loading save 0.18.43 b 54329

Post by mdk »

Save was made on previous version on a very early game base.

Code: Select all

   0.001 2020-08-06 21:55:33; Factorio 0.18.43 (build 54329, win64, steam)
   0.001 Operating system: Windows 10 (version 1909) 
   0.002 Program arguments: "C:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: C:/Games/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/User/AppData/Roaming/Factorio [94006/953252MB]
   0.003 Binaries path: C:/Games/Steam/steamapps/common/Factorio/bin
   0.028 System info: [CPU: AMD Ryzen 7 2700X Eight-Core Processor, 16 cores, RAM: 6671/32673 MB, page: 10681/32673 MB, virtual: 4335/134217727 MB, extended virtual: 0 MB]
   0.029 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.047 Available displays: 2
   0.047  [1]: \\.\DISPLAY2 - AMD Radeon RX 5700 XT {0x80005, [0,0], 1920x1200, 32bit, 60Hz}
   0.048  [0]: \\.\DISPLAY1 - AMD Radeon RX 5700 XT {0x80001, [1920,0], 1920x1200, 32bit, 60Hz}
   0.120 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.206 Initialised Direct3D[0]: AMD Radeon RX 5700 XT; id: 1002-731f; driver: aticfx64.dll 27.20.1017.1011
   0.206   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.206   [Local Video Memory] Budget: 6926MB, CurrentUsage: 0MB, Reservation: 0/3666MB
   0.206   [Non-Local Vid.Mem.] Budget: 14703MB, CurrentUsage: 0MB, Reservation: 0/7759MB
   0.206   Tiled resources: Tier 2
   0.206   Unified Memory Architecture: No
   0.206   BGR 565 Supported: Yes
   0.206   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.208 Graphics settings preset: very-high
   0.208   Dedicated video memory size 8148 MB
   0.321 Desktop composition is active.
   0.321 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: none] [Color: 32bit]
   0.321                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.377 DSound: Starting _dsound_update thread
   0.377 DSound: Enter _dsound_update; tid=14732
   0.377 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.594 Loading mod core 0.0.0 (data.lua)
   0.782 Loading mod base 0.18.43 (data.lua)
   1.693 Loading mod base 0.18.43 (data-updates.lua)
   1.880 Checksum for core: 3107004113
   1.880 Checksum of base: 883180911
   2.171 Prototype list checksum: 844595475
   2.223 Loading sounds...
   7.958 Info PlayerData.cpp:70: Local player-data.json unavailable
   7.958 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1596767774
   8.132 Initial atlas bitmap size is 16384
   8.175 Created atlas bitmap 16384x16383 [not-compressed]
   8.181 Created atlas bitmap 16384x10537 [not-compressed]
   8.183 Created atlas bitmap 8192x3114 [decal, not-compressed]
   8.186 Created atlas bitmap 16384x5104 [low-object, not-compressed, linear-minification]
   8.187 Created atlas bitmap 4096x3088 [mipmap]
   8.189 Created atlas bitmap 8192x3736 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   8.193 Created atlas bitmap 16384x5920 [terrain, not-compressed, mipmap, linear-minification, linear-mip-level]
   8.194 Created atlas bitmap 4096x2848 [terrain-effect-map, not-compressed, mipmap, linear-minification, linear-mip-level]
   8.196 Created atlas bitmap 4096x1596 [smoke, not-compressed, mipmap, linear-minification, linear-magnification]
   8.198 Created atlas bitmap 4096x2272 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   8.199 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   8.200 Created atlas bitmap 8192x1428 [alpha-mask]
   8.205 Created atlas bitmap 16384x14752 [shadow, linear-magnification, alpha-mask]
   8.207 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   8.215 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  13.539 Parallel Sprite Loader initialized (threads: 15)
  19.943 Sprites loaded
  19.969 Generated mipmaps (4) for atlas [3] of size 16384x5104   
  20.006 Generated mipmaps (3) for atlas [4] of size 4096x3088   
  20.016 Generated mipmaps (3) for atlas [5] of size 8192x3736   
  20.027 Generated mipmaps (3) for atlas [6] of size 16384x5920   
  20.038 Generated mipmaps (3) for atlas [7] of size 4096x2848   
  20.048 Generated mipmaps (3) for atlas [8] of size 4096x1596   
  20.069 Generated mipmaps (5) for atlas [9] of size 4096x2272   
  20.085 Generated mipmaps (3) for atlas [13] of size 8192x2352   
  20.085 Custom mipmaps uploaded.
  20.161 Factorio initialised
  25.399 Loading map C:\Users\User\AppData\Roaming\Factorio\saves\Robert.zip: 5551316 bytes.
  25.633 Loading level.dat: 13498885 bytes.
  25.637 Info Scenario.cpp:187: Map version 0.18.40-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ma1cgn\src\id\id.cpp (83): ID<ItemPrototype,unsigned short>::loadWithBackup
c:\cygwin64\tmp\factorio-build-ma1cgn\src\circuitnetwork\signalid.cpp (85): SignalID::loadWithBackup
c:\cygwin64\tmp\factorio-build-ma1cgn\src\blueprint\previewicons.cpp (302): PreviewIconsPersistent::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\blueprintbookprototype.cpp (21): BlueprintBookPrototype::create
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\itemstack.cpp (186): ItemStack::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\inventory.cpp (25): Inventory::Inventory
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\inventorywithfilters.cpp (28): InventoryWithFilters::InventoryWithFilters
c:\cygwin64\tmp\factorio-build-ma1cgn\src\entity\character.cpp (161): Character::Character
c:\cygwin64\tmp\factorio-build-ma1cgn\src\entity\characterprototype.cpp (216): CharacterPrototype::createInternal
c:\cygwin64\tmp\factorio-build-ma1cgn\src\entity\entityprototype.cpp (650): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-build-ma1cgn\src\surface\chunk.cpp (435): Chunk::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\surface\surface.cpp (956): Surface::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\map\map.cpp (630): Map::loadData
c:\cygwin64\tmp\factorio-build-ma1cgn\src\map\map.cpp (317): Map::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\scenario\scenario.cpp (229): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-ma1cgn\src\scenario\parallelscenarioloader.cpp (151): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6B877BD4)
00007FFB6B877BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6D4CCE51)
00007FFB6D4CCE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  28.303 Error ID.cpp:83: position != removedPrototypes.end() && *position was not true
Logger::writeStacktrace skipped.
  28.303 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  35.545 Uploading log file
  35.606 Error CrashHandler.cpp:258: Heap validation: success.
  35.608 Creating crash dump.
  35.886 CrashDump success

Attachments
Robert.zip
(5.29 MiB) Downloaded 67 times
Koub
Global Moderator
Global Moderator
Posts: 7955
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Crash loading save 0.18.43 b 54329

Post by Koub »

[Koub] Moved to duplicates.
See viewtopic.php?f=7&t=87645
Koub - Please consider English is not my native language.
Post Reply

Return to “Duplicates”