[0.17.68] Multiplayer: saving a blueprint disconnects other player

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BattleFluffy
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[0.17.68] Multiplayer: saving a blueprint disconnects other player

Post by BattleFluffy » Tue Sep 10, 2019 6:15 pm

Me and a friend are playing entirely vanilla, no mods at all.
Every time I try to save a large blueprint into a book in "My Blueprints", my friend gets a message "server is not responding" and is disconnected.
This happened several times last night, and we were able to reproduce it on the first try again today.

Logs attached. The save file is here:
https://drive.google.com/open?id=1UYgbJ ... 1gdGY2SIKz

The blueprint I saved is here:
https://pastebin.com/ik8cdyqn
Attachments
factorio-previous.log
(19.16 KiB) Downloaded 11 times
factorio-current.log
(10.88 KiB) Downloaded 12 times

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Klonan
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Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player

Post by Klonan » Wed Sep 18, 2019 1:23 pm

Does it still happen?
Does it only happen with this blueprint, or all big blueprints?

Can you provide a log file from his PC?

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Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player

Post by posila » Thu Sep 19, 2019 10:10 am

What do you exactly mean by 'try to save a large blueprint into a book in "My Blueprints"'? You have large blueprint in your inventory and put the item to "My Blueprints" area of Blueprint Library?

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Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player

Post by BattleFluffy » Sat Sep 21, 2019 1:35 pm

Hi, my apologies for not responding about this sooner. My friend was away on holiday so we weren't playing.
Klonan wrote:
Wed Sep 18, 2019 1:23 pm
Does it still happen?
Yes
Does it only happen with this blueprint, or all big blueprints?
It's not just this blueprint, it seems to be with any large blueprint I make of our "corridor" design. It doesn't always happen, just sometimes. I would estimate about 50% of the time.
Can you provide a log file from his PC?
Provided :> My friend says he was playing modded earlier, but has switched over to pure vanilla when joining my game.

posila wrote:
Thu Sep 19, 2019 10:10 am
What do you exactly mean by 'try to save a large blueprint into a book in "My Blueprints"'? You have large blueprint in your inventory and put the item to "My Blueprints" area of Blueprint Library?
It is after the creation of a new blueprint using alt-B.
We've done more tests now, turns out what I said before wasn't quite right anyway. The exact moment the disconnect happens is when I click the Tick icon in the blueprint preview window. I then get the blueprint as an item on my cursor, and this is the moment my friend informs me that he is dropping from the game.

To be completely clear, this is the procedure I'm following:

1. I press alt-B and start drag-selecting a large area to make a new blueprint.
2. I release my drag-selection and the blueprint preview window opens.
3. I make some changes (include Tiles, right click to remove Landfill, set the name) and then click the tick.

It's when I click the tick that the disconnection occurs; that's the exact moment it happens.


We're now playing 0.17.69. I've never noticed these disconnects in any other game. WIth that said, this is the only game where I've been making and using extremely large blueprints.

It just happened again now, which prompted me to check this thread again.
I will try to watch this thread more closely now, sorry for the previous delay. :>
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Last edited by BattleFluffy on Sun Sep 22, 2019 10:11 am, edited 11 times in total.

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Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player

Post by BattleFluffy » Sat Sep 21, 2019 2:15 pm

edit - moved to main post
Last edited by BattleFluffy on Sun Sep 22, 2019 9:46 am, edited 1 time in total.

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Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player

Post by BattleFluffy » Sat Sep 21, 2019 2:22 pm

We experienced the disconnect after making a large blueprint again, my friend sent another log. It's attached.
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factorio-current (1).log
(101.89 KiB) Downloaded 2 times

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