Example:
Code: Select all
/c game.player.surface.create_entity{ name = "stone-furnace", position = {0,0}, force = game.player.force}
game.player.surface.deconstruct_area{ area = {{-1,-1}, {1,1}}, force = game.player.force}
factorio-current.log
0.000 2019-03-02 15:46:13; Factorio 0.17.4 (build 43174, linux64, alpha)
0.048 Operating system: Linux (Ubuntu 18.04)
0.048 Program arguments: "/opt/factorio/bin/x64/factorio"
0.048 Read data path: /opt/factorio/data
0.048 Write data path: /home/davemcw/Documents/factorio [91692/180660MB]
0.048 Binaries path: /opt/factorio/bin
0.053 System info: [CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, 4 cores, RAM: 15993 MB]
0.053 Environment: DISPLAY=:0, WAYLAND_DISPLAY=<unset>
0.053 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.263 Available displays: 1
0.263 [0]: G227HQL 21" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
0.347 Initialised OpenGL:[0] GeForce GTX 745/PCIe/SSE2; driver: 3.3.0 NVIDIA 390.77
0.347 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
0.347 [Version] 3.3
0.380 Graphics settings preset: very-high
0.380 Dedicated video memory size 4096 MB
0.380 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
0.380 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
0.513 Loading mod core 0.0.0 (data.lua)
0.582 Loading mod base 0.17.4 (data.lua)
0.738 Loading mod base 0.17.4 (data-updates.lua)
0.815 Checksum for core: 3928040144
0.815 Checksum of base: 60305742
1.279 Loading sounds...
1.298 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551559573
1.298 Info PlayerData.cpp:74: Cloud player-data.json unavailable
1.388 Initial atlas bitmap size is 16384
1.415 Created atlas bitmap 16384x16380 [no-crop]
1.419 Created atlas bitmap 16384x11352 [none]
1.419 Created atlas bitmap 16384x2116 [decal]
1.420 Created atlas bitmap 16384x3808 [low-object]
1.420 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.421 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
1.421 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
1.421 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.421 Created atlas bitmap 16384x748 [alpha-mask]
1.424 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
1.424 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
1.436 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.815 Parallel Sprite Loader initialized (threads: 3)
19.698 Sprites loaded
19.906 Generated mipmaps for atlas of size 16384x3808
19.987 Generated mipmaps for atlas of size 16384x1888
20.072 Generated mipmaps for atlas of size 16384x6592
20.113 Generated mipmaps for atlas of size 16384x480
20.156 Generated mipmaps for atlas of size 16384x456
20.181 Generated mipmaps for atlas of size 16384x1264
20.232 Custom inputs active: 0
20.286 Factorio initialised
20.286 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/ge ... iVersion=2
20.632 Info HttpSharedState.cpp:147: Status code: 200
20.634 0 packages available to download (experimental updates enabled).
29.703 Loading Level.dat: 1263179 bytes.
29.703 Info Scenario.cpp:147: Map version 0.17.4-1
29.747 Checksum for script /home/davemcw/Documents/factorio/temp/currently-playing/control.lua: 2366710471
40.106 Time travel logging:
40.105 Player 0 ran command: game.player.surface.create_entity{ name = "stone-furnace", position = {0,0}, force = game.player.force} game.player.surface.deconstruct_area{ area = {{-1,-1}, {1,1}}, force = game.player.force}
40.106 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xaf6b38, 0xc5c0fd, 0xb4ed56, 0xb4f110, 0xb4f139, 0x3ef20, 0x95fcba, 0x9fa122, 0xa2e738, 0x128828a, 0x148765b, 0x149912b, 0x1487858, 0x1487e6e, 0x1482076, 0xddcad2, 0xde5ea6, 0xde65e2, 0xdd9376, 0xdd9623, 0xc3553c, 0x7dec5c, 0xab0bbc, 0xefce83, 0xefd480, 0xafe7b1, 0x17d8e9f, 0x76db, 0
45.932 Warning Logger.cpp:491: Symbols.size() == 43, usedSize == 28
#0 0x0000000000c5c0fd in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/8/bits/unique_ptr.h:150
#1 0x0000000000b4ed56 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/8/bits/unique_ptr.h:343
#2 0x0000000000b4f110 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/8/bits/unique_ptr.h:337
#3 0x0000000000b4f139 in Logger::flush() at /tmp/factorio-build-P2E98K/src/Util/Logger.cpp:527
#4 0x000000000003ef20 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-P2E98K/src/Util/Logger.cpp:515
#5 0x000000000095fcba in GlobalContext::getMap() at /tmp/factorio-build-P2E98K/src/GlobalContext.cpp:1747
#6 0x00000000009fa122 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-P2E98K/src/Util/CrashHandler.cpp:173
#7 0x0000000000a2e738 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-P2E98K/src/Util/CrashHandler.cpp:518
#8 0x000000000128828a in CrashHandler::SignalHandler(int) at /tmp/factorio-build-P2E98K/src/Util/CrashHandler.cpp:532
#9 0x000000000148765b in ?? at ??:0
#10 0x000000000149912b in UndoQueue::add(UndoItem&&) at /tmp/factorio-build-P2E98K/src/UndoQueue.cpp:64
#11 0x0000000001487858 in CommonActionHandler::deconstruct(Surface&, BoundingBox const&, ForceID, Player*, SelectionTool const*, bool) at /tmp/factorio-build-P2E98K/src/UndoItem.hpp:19 (discriminator 5)
#12 0x0000000001487e6e in LuaSurface::luaDeconstructAreaCommon(lua_State*, bool) at /tmp/factorio-build-P2E98K/src/Script/LuaSurface.cpp:2118
#13 0x0000000001482076 in LuaBinder<LuaSurface>::callWrapper(lua_State*) at /tmp/factorio-build-P2E98K/src/Script/LuaBinder.hpp:331 (discriminator 4)
#14 0x0000000000ddcad2 in luaD_precall(lua_State*, lua_TValue*, int) at /tmp/factorio-build-P2E98K/libraries/Lua/ldo.c:319
#15 0x0000000000de5ea6 in luaV_execute(lua_State*) at /tmp/factorio-build-P2E98K/libraries/Lua/lvm.c:710 (discriminator 3)
#16 0x0000000000de65e2 in luaD_call(lua_State*, lua_TValue*, int, int) at /tmp/factorio-build-P2E98K/libraries/Lua/ldo.c:393
#17 0x0000000000dd9376 in luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*) at /tmp/factorio-build-P2E98K/libraries/Lua/ldo.c:134
#18 0x0000000000dd9623 in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at /tmp/factorio-build-P2E98K/libraries/Lua/ldo.c:590
#19 0x0000000000c3553c in lua_pcallk at /tmp/factorio-build-P2E98K/libraries/Lua/lapi.c:1062
#20 0x00000000007dec5c in LuaGameScript::runLuaCommand(std::string const&, CommandSource const&, bool) at /tmp/factorio-build-P2E98K/src/Script/LuaGameScript.cpp:1340 (discriminator 3)
#21 0x0000000000ab0bbc in __gnu_cxx::__normal_iterator<std::unique_ptr<LuaGameScript, std::default_delete<LuaGameScript> >*, std::vector<std::unique_ptr<LuaGameScript, std::default_delete<LuaGameScript> >, std::allocator<std::unique_ptr<LuaGameScript, std::default_delete<LuaGameScript> > > > >::__normal_iterator(std::unique_ptr<LuaGameScript, std::default_delete<LuaGameScript> >* const&) at /usr/include/c++/8/bits/stl_iterator.h:781
#22 0x0000000000efce83 in std::vector<std::unique_ptr<LuaGameScript, std::default_delete<LuaGameScript> >, std::allocator<std::unique_ptr<LuaGameScript, std::default_delete<LuaGameScript> > > >::end() at /usr/include/c++/8/bits/stl_vector.h:717
#23 0x0000000000efd480 in LuaContext::setCallingInfo(Player*, RemoteInterfaceID const*) at /tmp/factorio-build-P2E98K/src/Script/LuaContext.cpp:337
#24 0x0000000000afe7b1 in operator() at /tmp/factorio-build-P2E98K/src/Script/LuaContext.cpp:220
#25 0x00000000017d8e9f in ~ScopedCallback at /tmp/factorio-build-P2E98K/src/Util/ScopedCallback.hpp:54
#26 0x00000000000076db in LuaContext::runLuaCommand(std::string const&, CommandSource const&, RemoteInterfaceID const*, bool) at /tmp/factorio-build-P2E98K/src/Script/LuaContext.cpp:220
#27 (nil) in CommandProcessor::doExecuteCommand(CommandSource const&, std::string const&, bool, bool) at /tmp/factorio-build-P2E98K/src/CommandProcessor.cpp:1443
#28 (nil) in CommandProcessor::process(CommandSource const&, std::string) at /tmp/factorio-build-P2E98K/src/CommandProcessor.cpp:246
#29 0xfffffefd00000002 in std::string::_M_rep() const at /usr/include/c++/8/bits/basic_string.h:3303
#30 0xfffffeea00000019 in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::~basic_string() at /usr/include/c++/8/bits/basic_string.h:3621
#31 0xfffffef900000014 in GameActionHandler::writeToConsole(InputAction const&, Player*) at /tmp/factorio-build-P2E98K/src/GameActionHandler.cpp:3536
#32 0xfffffee900000008 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-P2E98K/src/GameActionHandler.cpp:323 (discriminator 4)
#33 0xfffffef800000005 in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-P2E98K/src/Input/InputHandler.cpp:72
#34 0xfffffee80000000d in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-P2E98K/src/Input/InputHandler.cpp:64
#35 0xfffffef500000012 in GameActionHandler::update() at /tmp/factorio-build-P2E98K/src/GameActionHandler.cpp:364
#36 0xfffffefc00000009 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-P2E98K/src/MainLoop.cpp:1058
#37 0xfffffee60000001b in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-P2E98K/src/MainLoop.cpp:931
#38 0xfffffee600000006 in std::function<void ()>::operator=(decltype(nullptr)) at /usr/include/c++/8/bits/std_function.h:495
#39 0xfffffef50000001c in WorkerThread::loop() at /tmp/factorio-build-P2E98K/src/Util/WorkerThread.cpp:42
#40 0xfffffee900000001 in execute_native_thread_routine at blake2s.c:?
#41 0xfffffef500000002 in ?? at ??:0
#42 0xfffffef50000000c in ?? at ??:0
Stack trace logging done
51.587 Warning Logger.cpp:491: Symbols.size() == 38, usedSize == 27
51.587 Error CrashHandler.cpp:174: Map tick at moment of crash: 520
51.587 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
0.048 Operating system: Linux (Ubuntu 18.04)
0.048 Program arguments: "/opt/factorio/bin/x64/factorio"
0.048 Read data path: /opt/factorio/data
0.048 Write data path: /home/davemcw/Documents/factorio [91692/180660MB]
0.048 Binaries path: /opt/factorio/bin
0.053 System info: [CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, 4 cores, RAM: 15993 MB]
0.053 Environment: DISPLAY=:0, WAYLAND_DISPLAY=<unset>
0.053 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.263 Available displays: 1
0.263 [0]: G227HQL 21" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
0.347 Initialised OpenGL:[0] GeForce GTX 745/PCIe/SSE2; driver: 3.3.0 NVIDIA 390.77
0.347 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
0.347 [Version] 3.3
0.380 Graphics settings preset: very-high
0.380 Dedicated video memory size 4096 MB
0.380 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
0.380 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
0.513 Loading mod core 0.0.0 (data.lua)
0.582 Loading mod base 0.17.4 (data.lua)
0.738 Loading mod base 0.17.4 (data-updates.lua)
0.815 Checksum for core: 3928040144
0.815 Checksum of base: 60305742
1.279 Loading sounds...
1.298 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551559573
1.298 Info PlayerData.cpp:74: Cloud player-data.json unavailable
1.388 Initial atlas bitmap size is 16384
1.415 Created atlas bitmap 16384x16380 [no-crop]
1.419 Created atlas bitmap 16384x11352 [none]
1.419 Created atlas bitmap 16384x2116 [decal]
1.420 Created atlas bitmap 16384x3808 [low-object]
1.420 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.421 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
1.421 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
1.421 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.421 Created atlas bitmap 16384x748 [alpha-mask]
1.424 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
1.424 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
1.436 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.815 Parallel Sprite Loader initialized (threads: 3)
19.698 Sprites loaded
19.906 Generated mipmaps for atlas of size 16384x3808
19.987 Generated mipmaps for atlas of size 16384x1888
20.072 Generated mipmaps for atlas of size 16384x6592
20.113 Generated mipmaps for atlas of size 16384x480
20.156 Generated mipmaps for atlas of size 16384x456
20.181 Generated mipmaps for atlas of size 16384x1264
20.232 Custom inputs active: 0
20.286 Factorio initialised
20.286 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/ge ... iVersion=2
20.632 Info HttpSharedState.cpp:147: Status code: 200
20.634 0 packages available to download (experimental updates enabled).
29.703 Loading Level.dat: 1263179 bytes.
29.703 Info Scenario.cpp:147: Map version 0.17.4-1
29.747 Checksum for script /home/davemcw/Documents/factorio/temp/currently-playing/control.lua: 2366710471
40.106 Time travel logging:
40.105 Player 0 ran command: game.player.surface.create_entity{ name = "stone-furnace", position = {0,0}, force = game.player.force} game.player.surface.deconstruct_area{ area = {{-1,-1}, {1,1}}, force = game.player.force}
40.106 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xaf6b38, 0xc5c0fd, 0xb4ed56, 0xb4f110, 0xb4f139, 0x3ef20, 0x95fcba, 0x9fa122, 0xa2e738, 0x128828a, 0x148765b, 0x149912b, 0x1487858, 0x1487e6e, 0x1482076, 0xddcad2, 0xde5ea6, 0xde65e2, 0xdd9376, 0xdd9623, 0xc3553c, 0x7dec5c, 0xab0bbc, 0xefce83, 0xefd480, 0xafe7b1, 0x17d8e9f, 0x76db, 0
45.932 Warning Logger.cpp:491: Symbols.size() == 43, usedSize == 28
#0 0x0000000000c5c0fd in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/8/bits/unique_ptr.h:150
#1 0x0000000000b4ed56 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/8/bits/unique_ptr.h:343
#2 0x0000000000b4f110 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/8/bits/unique_ptr.h:337
#3 0x0000000000b4f139 in Logger::flush() at /tmp/factorio-build-P2E98K/src/Util/Logger.cpp:527
#4 0x000000000003ef20 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-P2E98K/src/Util/Logger.cpp:515
#5 0x000000000095fcba in GlobalContext::getMap() at /tmp/factorio-build-P2E98K/src/GlobalContext.cpp:1747
#6 0x00000000009fa122 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-P2E98K/src/Util/CrashHandler.cpp:173
#7 0x0000000000a2e738 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-P2E98K/src/Util/CrashHandler.cpp:518
#8 0x000000000128828a in CrashHandler::SignalHandler(int) at /tmp/factorio-build-P2E98K/src/Util/CrashHandler.cpp:532
#9 0x000000000148765b in ?? at ??:0
#10 0x000000000149912b in UndoQueue::add(UndoItem&&) at /tmp/factorio-build-P2E98K/src/UndoQueue.cpp:64
#11 0x0000000001487858 in CommonActionHandler::deconstruct(Surface&, BoundingBox const&, ForceID, Player*, SelectionTool const*, bool) at /tmp/factorio-build-P2E98K/src/UndoItem.hpp:19 (discriminator 5)
#12 0x0000000001487e6e in LuaSurface::luaDeconstructAreaCommon(lua_State*, bool) at /tmp/factorio-build-P2E98K/src/Script/LuaSurface.cpp:2118
#13 0x0000000001482076 in LuaBinder<LuaSurface>::callWrapper(lua_State*) at /tmp/factorio-build-P2E98K/src/Script/LuaBinder.hpp:331 (discriminator 4)
#14 0x0000000000ddcad2 in luaD_precall(lua_State*, lua_TValue*, int) at /tmp/factorio-build-P2E98K/libraries/Lua/ldo.c:319
#15 0x0000000000de5ea6 in luaV_execute(lua_State*) at /tmp/factorio-build-P2E98K/libraries/Lua/lvm.c:710 (discriminator 3)
#16 0x0000000000de65e2 in luaD_call(lua_State*, lua_TValue*, int, int) at /tmp/factorio-build-P2E98K/libraries/Lua/ldo.c:393
#17 0x0000000000dd9376 in luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*) at /tmp/factorio-build-P2E98K/libraries/Lua/ldo.c:134
#18 0x0000000000dd9623 in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at /tmp/factorio-build-P2E98K/libraries/Lua/ldo.c:590
#19 0x0000000000c3553c in lua_pcallk at /tmp/factorio-build-P2E98K/libraries/Lua/lapi.c:1062
#20 0x00000000007dec5c in LuaGameScript::runLuaCommand(std::string const&, CommandSource const&, bool) at /tmp/factorio-build-P2E98K/src/Script/LuaGameScript.cpp:1340 (discriminator 3)
#21 0x0000000000ab0bbc in __gnu_cxx::__normal_iterator<std::unique_ptr<LuaGameScript, std::default_delete<LuaGameScript> >*, std::vector<std::unique_ptr<LuaGameScript, std::default_delete<LuaGameScript> >, std::allocator<std::unique_ptr<LuaGameScript, std::default_delete<LuaGameScript> > > > >::__normal_iterator(std::unique_ptr<LuaGameScript, std::default_delete<LuaGameScript> >* const&) at /usr/include/c++/8/bits/stl_iterator.h:781
#22 0x0000000000efce83 in std::vector<std::unique_ptr<LuaGameScript, std::default_delete<LuaGameScript> >, std::allocator<std::unique_ptr<LuaGameScript, std::default_delete<LuaGameScript> > > >::end() at /usr/include/c++/8/bits/stl_vector.h:717
#23 0x0000000000efd480 in LuaContext::setCallingInfo(Player*, RemoteInterfaceID const*) at /tmp/factorio-build-P2E98K/src/Script/LuaContext.cpp:337
#24 0x0000000000afe7b1 in operator() at /tmp/factorio-build-P2E98K/src/Script/LuaContext.cpp:220
#25 0x00000000017d8e9f in ~ScopedCallback at /tmp/factorio-build-P2E98K/src/Util/ScopedCallback.hpp:54
#26 0x00000000000076db in LuaContext::runLuaCommand(std::string const&, CommandSource const&, RemoteInterfaceID const*, bool) at /tmp/factorio-build-P2E98K/src/Script/LuaContext.cpp:220
#27 (nil) in CommandProcessor::doExecuteCommand(CommandSource const&, std::string const&, bool, bool) at /tmp/factorio-build-P2E98K/src/CommandProcessor.cpp:1443
#28 (nil) in CommandProcessor::process(CommandSource const&, std::string) at /tmp/factorio-build-P2E98K/src/CommandProcessor.cpp:246
#29 0xfffffefd00000002 in std::string::_M_rep() const at /usr/include/c++/8/bits/basic_string.h:3303
#30 0xfffffeea00000019 in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::~basic_string() at /usr/include/c++/8/bits/basic_string.h:3621
#31 0xfffffef900000014 in GameActionHandler::writeToConsole(InputAction const&, Player*) at /tmp/factorio-build-P2E98K/src/GameActionHandler.cpp:3536
#32 0xfffffee900000008 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-P2E98K/src/GameActionHandler.cpp:323 (discriminator 4)
#33 0xfffffef800000005 in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-P2E98K/src/Input/InputHandler.cpp:72
#34 0xfffffee80000000d in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-P2E98K/src/Input/InputHandler.cpp:64
#35 0xfffffef500000012 in GameActionHandler::update() at /tmp/factorio-build-P2E98K/src/GameActionHandler.cpp:364
#36 0xfffffefc00000009 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-P2E98K/src/MainLoop.cpp:1058
#37 0xfffffee60000001b in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-P2E98K/src/MainLoop.cpp:931
#38 0xfffffee600000006 in std::function<void ()>::operator=(decltype(nullptr)) at /usr/include/c++/8/bits/std_function.h:495
#39 0xfffffef50000001c in WorkerThread::loop() at /tmp/factorio-build-P2E98K/src/Util/WorkerThread.cpp:42
#40 0xfffffee900000001 in execute_native_thread_routine at blake2s.c:?
#41 0xfffffef500000002 in ?? at ??:0
#42 0xfffffef50000000c in ?? at ??:0
Stack trace logging done
51.587 Warning Logger.cpp:491: Symbols.size() == 38, usedSize == 27
51.587 Error CrashHandler.cpp:174: Map tick at moment of crash: 520
51.587 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.