This error happened at load time.
The GL_OUT_OF_MEMORY error isn't handled according to the spec, causing freezes. The spec says that the GL context is invalid with that return value (i.e. useless to use anymore). Mesa returns GL_OUT_OF_MEMORY in cases where the context gets broken for unrelated reasons as it's the only error code that informs of context invalidation. Note, the driver used is for Radeon on Windows despite the earlier Mesa reference.
Code: Select all
29.379 [OpenGL] ogl_unlock_region_nonbb_nonfbo:0: GL_OUT_OF_MEMORY
29.379 glTexSubImage2D for format ARGB_8888 failed.
29.482 [OpenGL] ogl_unlock_region_nonbb_nonfbo:0: GL_OUT_OF_MEMORY
29.482 glTexSubImage2D for format ARGB_8888 failed.
[...]
200.178 [OpenGL] ogl_unlock_region_nonbb_nonfbo:0: GL_OUT_OF_MEMORY
200.178 glTexSubImage2D for format ARGB_8888 failed.
200.422 [OpenGL] ogl_unlock_region_nonbb_nonfbo:0: GL_OUT_OF_MEMORY
200.422 glTexSubImage2D for format ARGB_8888 failed.
200.668 [OpenGL] ogl_unlock_region_nonbb_nonfbo:0: GL_OUT_OF_MEMORY
200.668 glTexSubImage2D for format ARGB_8888 failed.