[0.16.17] Random Crash while playing

Things that has been reported already before.
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Bame
Burner Inserter
Burner Inserter
Posts: 10
Joined: Wed Oct 25, 2017 7:48 pm
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[0.16.17] Random Crash while playing

Post by Bame » Mon Jan 22, 2018 9:29 pm

Basically what the title says. I was playing and then the game crashed. I opened the game again and it eventually crashed too.

No idea what could've caused it.

My mods are:
Bottleneck
Equipment Hotkeys
Upgrade Planner
FARL
SqueakThrough
SkipSpaghettiPhase

Log file:

Code: Select all

 0.004 2018-01-22 17:49:59; Factorio 0.16.17 (build 35127, win64, steam)
   0.004 Operating system: Windows 7 
   0.007 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.007 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.007 Write data path: C:/Users/Juan/AppData/Roaming/Factorio [126470/249898MB]
   0.007 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.080 System info: [CPU: AMD Athlon(tm) 5150 APU with Radeon(tm) R3     , 4 cores, RAM: 3521MB]
   0.081 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.084 Available display adapters: 1
   0.084  [0]: \\.\DISPLAY1 - AMD Radeon HD 8400 {0x8000005, [0,0], 1366x768, 32bit, 60Hz}
   0.084 Create display on adapter 0. Size 1280x718 at position [33, 7].
   0.503 Initialised Direct3D:[0] AMD Radeon HD 8400; driver: aticfx64.dll 8.17.10.1247
   0.612   Video memory size (dedicated video/dedicated system/shared system/available): 497/0/1504/1998 MB
   0.708 DSound: Starting _dsound_update thread
   0.709 DSound: Enter _dsound_update; tid=4056
   0.710 Device reset internal.
   0.714 Desktop composition is active.
   0.715 Graphics settings preset: low
   0.716 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25.8197%] [DXT: false] [Shader: 1]
   0.716                   [Parallel sprite loading: 1] [Max texture size: 0/4096] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 1]
   1.234 Loading mod settings FARL 2.0.1 (settings.lua)
   1.241 Loading mod settings Bottleneck 0.9.0 (settings.lua)
   1.244 Loading mod settings EquipmentHotkeys_fixed 1.0.3 (settings.lua)
   1.253 Loading mod core 0.0.0 (data.lua)
   1.377 Loading mod base 0.16.17 (data.lua)
   3.045 Loading mod FARL 2.0.1 (data.lua)
   3.338 Loading mod Bottleneck 0.9.0 (data.lua)
   3.509 Loading mod EquipmentHotkeys_fixed 1.0.3 (data.lua)
   3.655 Loading mod upgrade-planner2 1.6.1 (data.lua)
   3.833 Loading mod base 0.16.17 (data-updates.lua)
   3.997 Loading mod FARL 2.0.1 (data-updates.lua)
   4.143 Loading mod Squeak Through 1.1.7 (data-updates.lua)
   4.316 Loading mod upgrade-planner2 1.6.1 (data-updates.lua)
   4.463 Loading mod FARL 2.0.1 (data-final-fixes.lua)
   4.618 Loading mod EquipmentHotkeys_fixed 1.0.3 (data-final-fixes.lua)
   4.894 Checksum for core: 559828313
   4.894 Checksum of base: 2437971663
   4.894 Checksum of FARL: 2521359313
   4.894 Checksum of Bottleneck: 3138809866
   4.894 Checksum of EquipmentHotkeys_fixed: 4140701770
   4.894 Checksum of SkipSpaghettiPhase: 0
   4.894 Checksum of Squeak Through: 3430405470
   4.894 Checksum of upgrade-planner2: 2009078650
   5.662 Loading sounds...
  18.317 Info PlayerData.cpp:67: Local player-data.json unavailable
  18.317 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1515622661
  18.978 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
  18.989 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
  19.001 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
  19.063 Initial atlas bitmap size is 16384
  19.082 Created atlas bitmap 16384x8430 [none]
  19.083 Created atlas bitmap 8192x1832 [terrain]
  19.087 Created atlas bitmap 8192x3258 [shadow]
  19.087 Created atlas bitmap 8192x760 [smoke]
  19.088 Created atlas bitmap 8192x1056 [decal]
  19.088 Created atlas bitmap 4096x1868 [no-crop, trilinear-filtering, icon, light]
  19.089 Created atlas bitmap 4096x476 [alpha-mask]
 101.322 Sprites loaded
 101.322 Convert atlas 4096x1868 to: trilinear-filtering 
 101.377 Convert atlas 4096x476 to: alpha-mask
 101.986 Custom inputs active: 7
 102.214 Factorio initialised
 108.579 Loading map C:\Users\Juan\AppData\Roaming\Factorio\saves\VANILLA TRAINS.zip: 19455944 bytes.
 108.925 Loading Level.dat: 42456568 bytes.
 108.942 Info Scenario.cpp:135: Map version 0.16.16-4
 112.411 Loading script.dat: 392589 bytes.
 112.459 Checksum for script C:/Users/Juan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
 112.768 Checksum for script __FARL__/control.lua: 349899833
 112.815 Checksum for script __Bottleneck__/control.lua: 3509233358
 112.827 Checksum for script __EquipmentHotkeys_fixed__/control.lua: 2004179689
 112.848 Checksum for script __SkipSpaghettiPhase__/control.lua: 2139144912
 112.879 Checksum for script __upgrade-planner2__/control.lua: 1194035090
 471.155 Info AppManagerStates.cpp:1546: Saving finished
 849.209 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x000000013f9113a3
ModuleBase: 0x000000013f8d0000, ImageSize: 012fe000, RelativeAddress: 000413a3
 849.209 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
 849.209 Error CrashHandler.cpp:308: Exception Context:
rax=0000000140659d01, rbx=0000000000000000, rcx=0000000063e287b0,
rdx=00000000683d97d0, rsi=0000000000000000, rdi=0000000063e287b0,
rip=000000013f9113a3, rsp=000000000ea1f030, rbp=000000000ea1f0e9,
 r8=000000000000006d,  r9=00006e5f0a250208, r10=000000006900d2a0,
r11=000000000000000d, r12=0000000000000002, r13=0000000000000005,
r14=00000001406e8e00, r15=0000000063e28801
 849.209 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013f8d0000 - 0x0000000140bce000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E79380)
0000000076E79380 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007709573C)
000000007709573C (ntdll): (filename not available): MD5Final
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077015148)
0000000077015148 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007703554D)
000000007703554D (ntdll): (filename not available): RtlCompareUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077015D1C)
0000000077015D1C (ntdll): (filename not available): RtlTimeToSecondsSince1970
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007704FE48)
000000007704FE48 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DFF56D)
0000000076DFF56D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077033281)
0000000077033281 (ntdll): (filename not available): RtlUserThreadStart
 862.502 Error CrashHandler.cpp:128: Map tick at moment of crash: 14655095
 862.536 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Bilka
Factorio Staff
Factorio Staff
Posts: 2037
Joined: Sat Aug 13, 2016 9:20 am
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Re: [0.16.17] Random Crash while playing

Post by Bilka » Mon Jan 22, 2018 10:22 pm

Duplicate: 56932
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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