[0.10.8][slpwnd] Deconstruction de-syncs replay

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[0.10.8][slpwnd] Deconstruction de-syncs replay

Post by Rseding91 » Thu Aug 28, 2014 2:16 am

The title is pretty much all that needs to be said.

Using the deconstruction tool de-syncs the replay (but doesn't actually trigger a de-sync error) - the replay just stops all progress at that point.

Steps to reproduce:
  • Start a new game
  • Research everything
  • Build a roboport and put a construction robot in it
  • Tell the robot to deconstruct something
  • Save the game and load it as a replay
Once the replay gets to the point it should deconstruct it just halts progress and sits with the deconstruction planner on the cursor. I only tested it on 0.10.8.
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Factorio Staff
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Posts: 1836
Joined: Sun Feb 03, 2013 2:51 pm

Re: [0.10.8][slpwnd] Deconstruction de-syncs replay

Post by slpwnd » Thu Aug 28, 2014 6:55 am

Thanks for the report. This will be fixed in the 0.10.9.

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