remove_all(p): invalid argument: operation not permitted
I can continue playing (not a critical error) but I am concerned whether or not it failed to do something in-game that it was supposed to do.
Log file:
Code: Select all
0.033 2017-10-22 21:42:06; Factorio 0.15.37 (build 30927, win64, steam)
0.033 Operating system: Windows 10 (version 1703)
0.034 Program arguments: "C:\Program Files\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--window-size=maximized"
0.034 Read data path: C:/Program Files/Steam/steamapps/common/Factorio/data
0.035 Write data path: C:/Users/<user>/AppData/Roaming/Factorio
0.036 Binaries path: C:/Program Files/Steam/steamapps/common/Factorio/bin
0.093 System info: [CPU: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz, 4 cores, RAM: 6032MB]
0.099 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.105 Available display adapters: 1
0.106 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics Family {0x05, [0,0], 1366x768, 32bit, 60Hz}
0.107 Create display on adapter 0. Size 1280x718 at position [33, 7].
0.778 Initialised Direct3D:[0] AMD Radeon HD 8670M; driver: aticfx64.dll 8.17.10.1395
0.813 Video memory size (dedicated video/dedicated system/shared system/available): 2038/0/3016/4092 MB
0.992 DSound: Starting _dsound_update thread
0.993 DSound: Enter _dsound_update; tid=956
0.993 Device reset internal.
1.004 Desktop composition is active.
1.004 Graphics settings preset: high
1.008 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false] [Shader: 1]
4.345 Loading mod core 0.0.0 (data.lua)
4.765 Loading mod base 0.15.37 (data.lua)
8.779 Loading mod base 0.15.37 (data-updates.lua)
8.898 Checksum for core: 2904504744
8.898 Checksum of base: 1503927233
10.541 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1508695349
10.542 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1507065588
11.587 Loaded shader file C:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
11.637 Loaded shader file C:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
11.730 Initial atlas bitmap size is 16384
11.734 Created atlas bitmap 16384x5049
11.735 Created atlas bitmap 8192x2034
11.736 Created atlas bitmap 8192x1443
11.738 Created atlas bitmap 4096x3648
11.738 Created atlas bitmap 4096x1568
11.738 Created atlas bitmap 4096x1868
79.348 Sprites loaded
79.348 Convert atlas 4096x3648 to: mipmap
79.490 Convert atlas 4096x1568 to: mipmap
79.621 Convert atlas 4096x1868 to: trilinear-filtering
80.254 Loading sounds...
91.130 Custom inputs active: 0
91.507 Factorio initialised
1341.950 Loading map C:\Users\<user>\AppData\Roaming\Factorio\saves\_action1.zip: 4388885 bytes.
1342.066 Loading Level.dat: 7640257 bytes.
1342.072 Info Scenario.cpp:135: Map version 0.15.37-0
1342.905 Info BlueprintLibrary.cpp:226: Loaded library shelves:
1342.905 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1508674131; records:
1342.905 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 96; timestamp = 1508674258; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single)
1343.131 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 96; timestamp = 1508674258; records: (id: 0, 11; label: "Big Wall", preview: false, empty: false; book [id: 0, 8; label: "Big Wall", preview: false, empty: false] [id: 0, 9; label: "Corner Wall", preview: false, empty: false] [id: 0, 10; label: "Gate", preview: false, empty: false]) (id: 0, 51; label: "CompactOilRefinery", preview: false, empty: false; book [id: 0, 50; label: "MiddleLeft", preview: false, empty: false] [id: 0, 43; label: "MiddleRight", preview: false, empty: false] [id: 0, 45; label: "Shaft", preview: false, empty: false] [id: 0, 46; label: "ShaftBottom", preview: false, empty: false] [id: 0, 44; label: "ShaftTop", preview: false, empty: false] [id: 0, 42; label: "SimpleRef", preview: false, empty: false] [id: 0, 48; label: "TopComp", preview: false, empty: false] [id: 0, 47; label: "TopLeft", preview: false, empty: false] [id: 0, 49; label: "TopRight", preview: false, empty: false]) (id: 0, 83; label: "Research Registry", preview: false, empty: false; book [id: 0, 75; label: "Dual Belt Enrichment", preview: false, empty: false] [id: 0, 95; label: "Endgame Experiment", preview: false, empty: false] [id: 0, 78; label: "Express Labolatory", preview: false, empty: false] [id: 0, 77; label: "Late Game Layout", preview: false, empty: false] [id: 0, 76; label: "Military Hassle", preview: false, empty: false] [id: 0, 73; label: "Quick Minded Research", preview: false, empty: false] [id: 0, 80; label: "Secret Catch", preview: false, empty: false] [id: 0, 74; label: "Single Belt Science", preview: false, empty: false] [id: 0, 81; label: "Tier 1", preview: false, empty: false] [id: 0, 82; label: "Tier 2", preview: false, empty: false]) (id: 0, 61; label: "Gear Processor note", preview: false, empty: false; single) (id: 0, 1; label: "Panel Grid", preview: false, empty: false; single) (id: 0, 0; label: "Sun Solar", preview: false, empty: false; single) (id: 0, 93; label: "Wave Def", preview: false, empty: false; single)
1343.132 Loading script.dat: 190 bytes.
1343.222 Checksum for script C:/Users/<user>/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
1419.905 Warning WriteFileGuard.cpp:44: Writing C:\Users\<user>\AppData\Roaming\Factorio\saves\_autosave1.zip failed; previous version (if any) should still be available
1419.916 Error FileUtil.cpp:362: Couldn't remove C:\Users\<user>\AppData\Roaming\Factorio\saves\_autosave1.tmp.zip: operation not permitted
1419.917 Error ParallelScenarioSaver.cpp:92: Saving scenario failed: Opening file _autosave1/info.json in zip failed
1871.158 Error ParallelScenarioSaver.cpp:92: Saving scenario failed: remove_all(p): invalid argument: operation not permitted
2232.874 Error ParallelScenarioSaver.cpp:92: Saving scenario failed: remove_all(p): invalid argument: operation not permitted
2611.987 Error ParallelScenarioSaver.cpp:92: Saving scenario failed: remove_all(p): invalid argument: operation not permitted
2981.457 Error ParallelScenarioSaver.cpp:92: Saving scenario failed: remove_all(p): invalid argument: operation not permitted
3344.328 Error ParallelScenarioSaver.cpp:92: Saving scenario failed: remove_all(p): invalid argument: operation not permitted
3840.836 Error ParallelScenarioSaver.cpp:92: Saving scenario failed: remove_all(p): invalid argument: operation not permitted
4341.155 Error ParallelScenarioSaver.cpp:92: Saving scenario failed: remove_all(p): invalid argument: operation not permitted
4627.432 DSound: Stopping voice
4627.432 DSound: Joining thread
4627.436 DSound: Exit _dsound_update; tid=956
4627.436 DSound: Waiting for voice to stop ... signaled
4627.436 DSound: Joined thread
4627.436 DSound: Destroying thread
4627.436 DSound: Thread destroyed
4627.436 DSound: Releasing buffer
4627.436 DSound: Voice stopped
4627.436 DSound: Deallocating voice
4627.436 DSound: Deallocated voice
4627.557 Steam API shutdown.
4627.932 Goodbye
I could then load my own saved game exactly where I left. The autosaves also work just fine.