[0.10.6] Segfault with construction robots

This subforum contains all the issues which we already resolved.
Post Reply
sillyfly
Smart Inserter
Smart Inserter
Posts: 1099
Joined: Sun May 04, 2014 11:29 am
Contact:

[0.10.6] Segfault with construction robots

Post by sillyfly » Tue Aug 05, 2014 8:01 pm

I just encountered a segfault in 0.10.6 - the situation was this -
I designated an assembly machine to be deconstructed, but it had a lot of construction materials still in it. To speed up the process I manually took all the steel out of it, about the same time a construction robot came to do the same (I assume), which caused the game to crash immediately.
I couldn't reproduce, so maybe there was something else to be done, but I can't recall. Maybe it's just about the timing.

If it matters - the recipe was set to Engine Unit.
My system is Linux 64 bit.

kovarex
Factorio Staff
Factorio Staff
Posts: 7424
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.10.6] Segfault with construction robots

Post by kovarex » Thu Aug 07, 2014 5:19 pm

Thank you for the report, it happened when the tooltip of the item was opened, and the assembling machine was deconstructed.

Fixed for 0.10.7

Post Reply

Return to “Resolved Problems and Bugs”

Who is online

Users browsing this forum: No registered users