My test setup:

Edit: Further investigation reveals that the boiler does not produce steam for a tick if the craft cycle finishes. Since I used rocket fuel I got ~3750 ticks.
Doesn't this have a greater impact on items that burn quicker (meaning you lose a tick more often - nearly once per second for wood)? It's negligible for long burning items like rocket fuel but for the quicker burning items...kovarex wrote:I wouldn't consider a bug. The machine needs to start smelting new piece of fuel, lets say it takes one tick.
This is exactly what is happening. Burning Wood (the crafted with 2MJ) you loose 1 steam every ~35 ticks. That means you only get ~58.3 steam/s instead of the expected 60 steam/smalventano wrote:Doesn't this have a greater impact on items that burn quicker (meaning you lose a tick more often - nearly once per second for wood)? It's negligible for long burning items like rocket fuel but for the quicker burning items...kovarex wrote:I wouldn't consider a bug. The machine needs to start smelting new piece of fuel, lets say it takes one tick.
You can, but I wouldn't do so. After all belts got changed to be exactly 40 items per second for consistency and north facing inserters are also finally fixed for the next version. Another example was carryover of crafting time which affected every machine, drill & pumpjack and did bind progress to ticks which also got fixed. This bug seems to me to be in the same category and would look out of place in this context if not fixed.kovarex wrote:We can easily call it game mechanics right?
I feel for kovarex. Poor guy developes a game that in its nature attracts OCD players, and we keep hitting him with OCD things to fix.kovarex wrote:We can easily call it game mechanics right?