[0.10.2][cube] save game zoom out and walking crash

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SuperSandro2000
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[0.10.2][cube] save game zoom out and walking crash

Post by SuperSandro2000 » Thu Jul 10, 2014 12:29 pm

When I zoom out in my save game factorio crashes without an error message.
When I load the save game without mods all is fine.
Edit: When I walk arround its also crashing after a short while.

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Re: [0.10.2] save game zoom out and walking crash

Post by Shaymes » Thu Jul 10, 2014 2:38 pm

maybe same problem like i had

https://forums.factorio.com/forum/vie ... =30&t=4628

you save the game with an meesage box?
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Re: [0.10.2] save game zoom out and walking crash

Post by SuperSandro2000 » Thu Jul 10, 2014 3:32 pm

What are you mean with message box?

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Re: [0.10.2] save game zoom out and walking crash

Post by slpwnd » Thu Jul 10, 2014 3:34 pm

Could you please provide a save (and ideally steps to reproduce)?

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Re: [0.10.2] save game zoom out and walking crash

Post by SuperSandro2000 » Thu Jul 10, 2014 5:52 pm

Reproducing: Walk to the stone field that is on the left of your starting point or walk around and zoom out.
I will provide the save game but as I already wrote at the first post it only happens when I use my moded factorio with unmoded factorio nothing is crashing.
Save: https://www.dropbox.com/s/c06w6fgi40h4xq3/DyTech01.zip

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Re: [0.10.2] save game zoom out and walking crash

Post by SuperSandro2000 » Sat Jul 12, 2014 4:05 am

not fixed in 0.10.3

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Re: [0.10.2] save game zoom out and walking crash

Post by DaveMcW » Sat Jul 12, 2014 5:08 am

The fix is simple: uninstall your mod. :P

If want to fix your mod, you can ask for help in the modding forum.

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Re: [0.10.2] save game zoom out and walking crash

Post by SuperSandro2000 » Sat Jul 12, 2014 5:35 am

I don't use my mod. I'm unsing DyTech, F-Mod, Treefarm, Youki Industries, Landfill, Bob's mods, cargo upgrade, robocharge, tesing mode, resource monitor mod and time buttons. And I played the save game for 7 hours and no orrg. I don't want to restart.

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Re: [0.10.2] save game zoom out and walking crash

Post by SuperSandro2000 » Sun Jul 13, 2014 7:29 am

Is there any chance that I can continue the save game?

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Re: [0.10.2] save game zoom out and walking crash

Post by slpwnd » Mon Jul 14, 2014 1:29 pm

There is too many mods for me to try it. If you could nail it down to what is causing the problem (which mod) we will see what can be done.

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Re: [0.10.2] save game zoom out and walking crash

Post by SuperSandro2000 » Mon Jul 14, 2014 2:17 pm

I think DyTech-Core causes the problems. It works fine with all other mods expect for DyTech-Core. Only DyTech-Core runs ok. Some cross mod bug. :(
When it helps you: I regenerated the DyTech-Metalurgy Ores and Liquids and modified the DyTech-Core subgroups.
Update1: DyTech-Core alone works fine. I think a DyTech Module causes the crashes.
Update2: As soon I activate DyTech-Metalurgy th game crashes.
Update3: It also crashes when I only have DyTech-Metalurgy installed.

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Re: [0.10.2] save game zoom out and walking crash

Post by Dysoch » Mon Jul 14, 2014 3:22 pm

might be because you regenerated the ores and fluids from metallurgy. this takes some time, and the game goes out of balance for some reason i cant find. had something similar, all my scripts didnt work anymore (aka the collectors)

i cant pinpoint the cause, other then the regenerate feature (because it takes some time to regenerate everything)
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Re: [0.10.2] save game zoom out and walking crash

Post by SuperSandro2000 » Mon Jul 14, 2014 5:31 pm

I started the regen about 1 or 2 hours before. Can this corruption come from the auto saves? Can fix it?

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Re: [0.10.2][cube] save game zoom out and walking crash

Post by SuperSandro2000 » Tue Jul 15, 2014 10:42 am

THX, THX, THX Dysoch your new Metalurgyv ersion fixed the bug.

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Re: [0.10.2][cube] save game zoom out and walking crash

Post by cube » Tue Jul 15, 2014 11:00 am

Thanks for the report and for finding the problematic mod.
This was caused by a missing check in resource variation loading, when a mod lowered the number of variations for some resource (tin ore, in this case), Factorio still attempted to use the variations from the previous version and accessed invalid memory location.
The bug is fixed for 0.10.4
I have no idea what I'm talking about.

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