[0.14.23] Win7 - Desync using blueprint with roboport

Things that we don't consider worth fixing at this moment.
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KopNudler
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[0.14.23] Win7 - Desync using blueprint with roboport

Post by KopNudler »

Hi,

Related: viewtopic.php?f=7&t=45171

I saw there was a bug report on this for a Linux server/client(see link), but I am experiencing the same on my Windows 7. I have no issues on 0.14.22, but everytime I try on 0.14.23, with or without mods, I desync. I couldnt find a post saying if it'll be solved in the current version, or the "trick" is to go beta and lose the map.

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Klonan
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Re: [0.14.23] Win7 - Desync using blueprint with roboport

Post by Klonan »

KopNudler wrote:Hi,

Related: viewtopic.php?f=7&t=45171

I saw there was a bug report on this for a Linux server/client(see link), but I am experiencing the same on my Windows 7. I have no issues on 0.14.22, but everytime I try on 0.14.23, with or without mods, I desync. I couldnt find a post saying if it'll be solved in the current version, or the "trick" is to go beta and lose the map.
Thanks for the report,

You won't lose your map or save game by updating to 0.15 beta

Loewchen
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Re: [0.14.23] Win7 - Desync using blueprint with roboport

Post by Loewchen »

Moving to won't fix as desyncs in 0.14 are no longer investigated.

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