pick up train signal crash

Things that has been reported already before.
PolePosition
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Oct 21, 2016 12:24 am
Contact:

pick up train signal crash

Post by PolePosition »

i was picking up a train signal and it crashed. told me to upload this file . i had plays.tv running if that matters.
Attachments
factorio-current.log
(8.3 KiB) Downloaded 67 times
Loewchen
Global Moderator
Global Moderator
Posts: 9304
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: pick up train signal crash

Post by Loewchen »

Code: Select all

   0.003 2017-05-11 23:32:18; Factorio 0.15.10 (build 29654, win64, steam)
   0.003 Operating system: Windows 10 (version 1607) 
   0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/elucc/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.023 System info: [CPU: AMD FX(tm)-8320 Eight-Core Processor           , 8 cores, RAM: 16365MB]
   0.095 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 75.2717%] [MultiSampling: OFF] [Screen: 255]
   0.097 Available display adapters: 1
   0.097  [0]: \\.\DISPLAY1 - Radeon(TM) RX 460 Graphics  {0x80005, [0,0], 1920x1080, 32bit, 59Hz}
   0.097 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.225 Initialised Direct3D:[0] Radeon(TM) RX 460 Graphics; driver: aticfx64.dll 21.19.137.514
   0.231     Video memory size (dedicated video/dedicated system/shared system/available): 1996/0/8182/4092 MB
   0.281 DSound: Starting _dsound_update thread
   0.281 DSound: Enter _dsound_update; tid=9364
   0.281 Device reset internal.
   0.285 Desktop composition is active.
   0.285 Graphics settings preset: very-high
   0.285 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 28.6685%] [DXT: false]
   0.438 Loading mod core 0.0.0 (data.lua)
   0.478 Loading mod base 0.15.10 (data.lua)
   1.452 Loading mod base 0.15.10 (data-updates.lua)
   1.583 Checksum for core: 493117188
   1.583 Checksum of base: 3607179770
   1.949 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1494477795
   1.949 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1493339978
   2.126 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.129 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.150 Initial atlas bitmap size is 16384
   2.153 Created atlas bitmap 16384x11192
   2.154 Created atlas bitmap 8192x1920
   2.154 Created atlas bitmap 8192x2028
   2.155 Created atlas bitmap 8192x6718
   2.157 Created atlas bitmap 8192x8179
   2.157 Created atlas bitmap 8192x378
   2.157 Created atlas bitmap 8192x800
  58.218 Sprites loaded
  58.218 Convert atlas 8192x1920 to: mipmap 
  58.353 Convert atlas 8192x2028 to: trilinear-filtering 
  58.565 Convert atlas 8192x800 to: mipmap 
  59.405 Loading sounds...
  69.483 Custom inputs active: 0
  69.634 Device reset internal.
  70.913 Factorio initialised
  86.248 Loading map C:\Users\elucc\AppData\Roaming\Factorio\saves\Clean.zip: 8860554 bytes.
  86.497 Loading Level.dat: 19098911 bytes.
  86.503 Info Scenario.cpp:133: Map version 0.15.10-3
  87.416 Info BlueprintLibrary.cpp:189: Loaded library shelves:
  87.416 Info BlueprintLibrary.cpp:678: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1493569902; records:
  87.416 Info BlueprintLibrary.cpp:680: Player shelf: playerIndex = 0, nextRecordID = 8; timestamp = 1494455832; records: (id: 0, 0; label: "", preview: false, empty: false; single) (id: 0, 1; label: "", preview: false, empty: false; single) (id: 0, 2; label: "", preview: false, empty: false; single) (id: 0, 3; label: "", preview: false, empty: false; single) (id: 0, 4; label: "", preview: false, empty: false; single) (id: 0, 5; label: "", preview: false, empty: false; single) (id: 0, 6; label: "", preview: false, empty: false; single) (id: 0, 7; label: "", preview: false, empty: false; single)
  87.590 Info BlueprintLibrary.cpp:46: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 8; timestamp = 1494455832; records: (id: 0, 0; label: "", preview: false, empty: false; single) (id: 0, 1; label: "", preview: false, empty: false; single) (id: 0, 2; label: "", preview: false, empty: false; single) (id: 0, 3; label: "", preview: false, empty: false; single) (id: 0, 4; label: "", preview: false, empty: false; single) (id: 0, 5; label: "", preview: false, empty: false; single) (id: 0, 6; label: "", preview: false, empty: false; single) (id: 0, 7; label: "", preview: false, empty: false; single)
  87.590 Loading script.dat: 190 bytes.
  87.649 Checksum for script C:/Users/elucc/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
4438.482 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff7b9a96c06
ModuleBase: 0x00007ff7b9650000, ImageSize: 011a9000, RelativeAddress: 00446c06
4438.482 Error CrashHandler.cpp:151: Exception Context:
rax=00000125a84a01b0, rbx=0000012524f0ebf0, rcx=0000000000000000,
rdx=0000000d129ff368, rsi=0000000000000000, rdi=00000124b55006d0,
rip=00007ff7b9a96c06, rsp=0000000d129ff300, rbp=0000000d129ff389,
 r8=0000000000000000,  r9=00000124c3df0500, r10=0000000000000000,
r11=0000000d129ff480, r12=0000000000000000, r13=0000000000000000,
r14=0000000000000001, r15=0000000000000000
4438.482 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7b9650000 - 0x00007ff7ba7f9000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-m5gomj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-m5gomj\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-m5gomj\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBEBBC4F77)
00007FFBEBBC4F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBEF72ED1B)
00007FFBEF72ED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBEF716BD6)
00007FFBEF716BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBEF72AB9D)
00007FFBEF72AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBEF6C9913)
00007FFBEF6C9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBEF729CBA)
00007FFBEF729CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-m5gomj\src\rail\train.cpp (1775): Train::tryReserveSignalsUpTo
c:\cygwin64\tmp\factorio-m5gomj\src\rail\train.cpp (1170): Train::update
c:\cygwin64\tmp\factorio-m5gomj\src\rail\trainmanager.cpp (195): TrainManager::update
c:\cygwin64\tmp\factorio-m5gomj\src\map\map.cpp (1229): Map::update
c:\cygwin64\tmp\factorio-m5gomj\src\game.cpp (158): Game::update
c:\cygwin64\tmp\factorio-m5gomj\src\scenario\scenario.cpp (776): Scenario::update
c:\cygwin64\tmp\factorio-m5gomj\src\mainloop.cpp (822): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-m5gomj\src\mainloop.cpp (692): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-m5gomj\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBEE8D8364)
00007FFBEE8D8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBEF6E70D1)
00007FFBEF6E70D1 (ntdll): (filename not available): RtlUserThreadStart
4443.396 Error CrashHandler.cpp:106: Map tick at moment of crash: 7726842
4443.396 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Duplicate of: viewtopic.php?f=7&t=46298
Rseding91
Factorio Staff
Factorio Staff
Posts: 14363
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: pick up train signal crash

Post by Rseding91 »

Can you reproduce the crash by picking up the same signal?
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Duplicates”