[0.15.2] - Server Crash - Multiplayer - Blueprint Related?

Things that has been reported already before.
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Oarc
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[0.15.2] - Server Crash - Multiplayer - Blueprint Related?

Post by Oarc »

Hi Factorio Team,

Running: Linux Ubuntu 64bit headless, Custom scenario

Crashed due to unknown reason (someone said it happened during an autosave, but I'm not sure about this.)

I attached the server log and a user log file one of my players sent to me. Both seem to be blueprint related?

Server Error:
21744.789 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
21746.032 Warning Logger.cpp:386: Symbols.size() == 23, usedSize == 14
#0 0x0000000000a918fd in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-vkXRRs/src/Util/Logger.cpp:408
#1 0x00000000006d9850 in CrashHandler::writeStackTrace() at /tmp/factorio-vkXRRs/src/Util/CrashHandler.cpp:105
#2 0x00000000006d9ad4 in CrashHandler::SignalHandler(int) at /tmp/factorio-vkXRRs/src/Util/CrashHandler.cpp:237
#3 0x00007f5544c4b4b0 in ?? at ??:0
#4 0x0000000000a1733b in save at /tmp/factorio-vkXRRs/src/Blueprint/BlueprintEntities.cpp:188
#5 0x0000000000a185a3 in save at /tmp/factorio-vkXRRs/src/Map/MapSerialiser.hpp:61
#6 0x00000000005a4b81 in operator<< <BlueprintEntities> at /tmp/factorio-vkXRRs/src/Map/MapSerialiser.hpp:163
#7 0x00000000005ae840 in save at /tmp/factorio-vkXRRs/src/Blueprint/Blueprint.cpp:58
#8 0x0000000000b34dc3 in save at /tmp/factorio-vkXRRs/src/Blueprint/BlueprintRecord.cpp:180
#9 0x0000000000bd0941 in save at /tmp/factorio-vkXRRs/src/Blueprint/BlueprintRecord.cpp:271
#10 0x0000000000cb271c in virtualSave at /tmp/factorio-vkXRRs/src/Blueprint/BlueprintRecord.hpp:166
#11 0x00000000012c9fe0 in save at /tmp/factorio-vkXRRs/src/Blueprint/BlueprintRecord.cpp:56
#12 0x00007f55459116ba in save at /tmp/factorio-vkXRRs/src/Blueprint/BlueprintShelf.cpp:90
#13 0x00007f5544d1c82d in save at /tmp/factorio-vkXRRs/src/Map/MapSerialiser.hpp:61
21747.240 Warning Logger.cpp:386: Symbols.size() == 22, usedSize == 13
21747.240 Error CrashHandler.cpp:106: Map tick at moment of crash: 1728001
21747.241 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

User Log Error:
77.594 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-rdjz8j\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7CD7D2438)
00007FF7CD7D2438 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE34A1AB9D)
00007FFE34A1AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE349B9913)
00007FFE349B9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE34A19CBA)
00007FFE34A19CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xtree (2063): std::_Tree<std::_Tmap_traits<LowercaseString,BlueprintShelfWidget * __ptr64,std::less<LowercaseString>,std::allocator<std::pair<LowercaseString const ,BlueprintShelfWidget * __ptr64> >,0> >::_Lbound<LowercaseString>
c:\program files (x86)\microsoft visual studio 14.0\vc\include\map (338): std::map<LowercaseString,BlueprintShelfWidget * __ptr64,std::less<LowercaseString>,std::allocator<std::pair<LowercaseString const ,BlueprintShelfWidget * __ptr64> > >::operator[]
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintlibrarygui.cpp (790): BlueprintLibraryGui::rebuildGui
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintlibrarygui.cpp (635): BlueprintLibraryGui::BlueprintLibraryGui
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (514): GameView::loadGuiForController
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (564): GameView::loadControllerView
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (344): GameView::loadGui
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (127): GameView::GameView
c:\cygwin64\tmp\factorio-rdjz8j\src\game.cpp (267): Game::checkGameViewCreation
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (636): MainLoop::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (393): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-rdjz8j\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE341E8364)
00007FFE341E8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE349D70D1)
00007FFE349D70D1 (ntdll): (filename not available): RtlUserThreadStart
81.679 Error CrashHandler.cpp:106: Map tick at moment of crash: 670788
81.679 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
user-factorio-current.log
User log file
(9.38 KiB) Downloaded 64 times
factorio-current.log
Server log file
(397.97 KiB) Downloaded 65 times

psihius
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Re: [0.15.2] - Server Crash - Multiplayer - Blueprint Related?

Post by psihius »

I also had a blueprint book related crash in multiplayer - happened when I tried opening the Blueprint book - clicked the button and crashed immediately. Log file attached
Attachments
factorio-current.log
(47.1 KiB) Downloaded 69 times

posila
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Re: [0.15.2] - Server Crash - Multiplayer - Blueprint Related?

Post by posila »

Thanks for the report.
It should be fixed in 0.15.4
Duplicate: 44806

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