Crash 'deleting' train engine

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garion911
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Posts: 3
Joined: Wed Apr 05, 2017 5:25 am
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Crash 'deleting' train engine

Post by garion911 »

Factorio crashes while attempting to delete a train engine. Running on OSX 10.12.4, 2.8Ghz i7, 16G w/ AMD Radeon R9 M370X 2048 MB and Intel Iris Pro 1536 MB graphics.

Load the save, follow tracks south, and delete the train engine facing west.
Attachments
_autosave1.zip
(14.28 MiB) Downloaded 72 times
factorio-current.log
(7.32 KiB) Downloaded 104 times
Loewchen
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Re: Crash 'deleting' train engine

Post by Loewchen »

Looks like this one: viewtopic.php?f=29&t=39613

Code: Select all

   0.000 2017-04-04 21:41:56; Factorio 0.14.22 (build 25342, mac, steam)
   0.000 Operating system: Mac OS X 10.12.4
   0.000 Program arguments: "/Users/garion/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/garion/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/garion/Library/Application Support/factorio
   0.000 Binaries path: /Users/garion/Library/Application Support/Steam/steamapps/common
   0.012 System info: [CPU: Intel(R) Core(TM) i7-4980HQ CPU @ 2.80GHz, 8 cores, RAM: 16384MB]
   0.017 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.017 Available display adapters: 2
   0.017  [0]: resolution 1920x1200px at [0,0]
   0.017  [1]: resolution 1440x900px at [-1440,0]
   0.017 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.485 Initialised OpenGL:[0] AMD Radeon R9 M370X OpenGL Engine; driver: 2.1 ATI-1.50.38
   0.605 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: false]
   0.665 Loading mod core 0.0.0 (data.lua)
   0.672 Loading mod base 0.14.22 (data.lua)
   0.781 Checksum for core: 1291735968
   0.781 Checksum for mod base: 786624017
   1.069 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1491288920
   1.069 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1489384799
   1.170 Initial atlas bitmap size is 16384
   1.173 Created atlas bitmap 16384x8540
   1.173 Created atlas bitmap 4096x968
   1.185 Created atlas bitmap 4096x3652
   8.088 Sprites loaded
   8.089 Convert atlas 4096x968 to: trilinear-filtering 
   8.129 Convert atlas 4096x3652 to: mipmap 
   8.295 Loading sounds...
   9.746 Custom inputs active: 0
   9.791 Factorio initialised
  24.096 Loading map /Users/garion/Library/Application Support/factorio/saves/_autosave1.zip
  24.096 Error FileUtil.cpp:284: Can't remove /Users/garion/Library/Application Support/factorio/temp/currently-playing: No such file or directory
  24.116 Info Scenario.cpp:152: Map version 0.14.22-0
  25.177 Checksum for script /Users/garion/Library/Application Support/factorio/temp/currently-playing/control.lua: 1057114497
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001006e9762 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1  0x00000001001fdb90 in Rail::RailConnection::getRail(RailConnectionDirection) (in factorio) (Rail.cpp:96)
#2  0x000000010022a8c8 in RollingStock::disconnectBothNeighbors() (in factorio) (RollingStock.cpp:660)
#3  0x000000010022a5a2 in TrainManager::onRollingStockDestroyed(RollingStock*, std::__1::function<void ()>) (in factorio) (TrainManager.cpp:564)
#4  0x00000001001433ce in RollingStock::onDestroy() (in factorio) (RollingStock.cpp:241)
#5  0x00000001001dd79e in Locomotive::onDestroy() (in factorio) (Locomotive.cpp:89)
#6  0x000000010016eb72 in Entity::mine(Entity*, MiningCollector&, ForceData*) (in factorio) (Entity.cpp:651)
#7  0x000000010015a796 in ManualStorage::handleMinedEntity(Entity*, bool) (in factorio) (ManualStorage.cpp:158)
#8  0x00000001000c426e in ManualMiner::performMining(unsigned int) (in factorio) (ManualMiner.cpp:141)
#9  0x0000000100149884 in Character::update() (in factorio) (Character.cpp:505)
#10 0x00000001006b6943 in Chunk::update(unsigned int, Surface&) (in factorio) (list_node.hpp:63)
#11 0x00000001005422a0 in Surface::update() (in factorio) (Surface.cpp:867)
#12 0x0000000100292a8d in Map::update() (in factorio) (Map.cpp:1130)
#13 0x00000001002925b2 in Game::update() (in factorio) (Game.cpp:144)
#14 0x000000010051e32e in Scenario::update() (in factorio) (Scenario.cpp:843)
#15 0x000000010052253b in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:761)
#16 0x00000001005210a6 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:630)
#17 0x00000001006f57db in WorkerThread::loop() (in factorio) (WorkerThread.cpp:35)
#18 0x0000000100966f75 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:358)
#19 0x00007fffd5a209af in 0x00007fffd5a209af
#20 0x00007fffd5a208fb in 0x00007fffd5a208fb
#21 0x00007fffd5a20101 in 0x00007fffd5a20101
  73.699 Error Rail.cpp:96: Unknown connection direction
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001006e9762 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1  0x00000001006dcf29 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x00000001006dcebe in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3  0x00007fffd5a16b3a in 0x00007fffd5a16b3a
#4  0x0000700000d34ea0 in 0x0000700000d34ea0
#5  0x00007fffd589b420 in 0x00007fffd589b420
#6  0x00000001001fdb88 in Rail::RailConnection::getRail(RailConnectionDirection) (in factorio) (Rail.cpp:96)
#7  0x000000010022a8c8 in RollingStock::disconnectBothNeighbors() (in factorio) (RollingStock.cpp:660)
#8  0x000000010022a5a2 in TrainManager::onRollingStockDestroyed(RollingStock*, std::__1::function<void ()>) (in factorio) (TrainManager.cpp:564)
#9  0x00000001001433ce in RollingStock::onDestroy() (in factorio) (RollingStock.cpp:241)
#10 0x00000001001dd79e in Locomotive::onDestroy() (in factorio) (Locomotive.cpp:89)
#11 0x000000010016eb72 in Entity::mine(Entity*, MiningCollector&, ForceData*) (in factorio) (Entity.cpp:651)
#12 0x000000010015a796 in ManualStorage::handleMinedEntity(Entity*, bool) (in factorio) (ManualStorage.cpp:158)
#13 0x00000001000c426e in ManualMiner::performMining(unsigned int) (in factorio) (ManualMiner.cpp:141)
#14 0x0000000100149884 in Character::update() (in factorio) (Character.cpp:505)
#15 0x00000001006b6943 in Chunk::update(unsigned int, Surface&) (in factorio) (list_node.hpp:63)
#16 0x00000001005422a0 in Surface::update() (in factorio) (Surface.cpp:867)
#17 0x0000000100292a8d in Map::update() (in factorio) (Map.cpp:1130)
#18 0x00000001002925b2 in Game::update() (in factorio) (Game.cpp:144)
#19 0x000000010051e32e in Scenario::update() (in factorio) (Scenario.cpp:843)
#20 0x000000010052253b in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:761)
#21 0x00000001005210a6 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:630)
#22 0x00000001006f57db in WorkerThread::loop() (in factorio) (WorkerThread.cpp:35)
#23 0x0000000100966f75 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:358)
#24 0x00007fffd5a209af in 0x00007fffd5a209af
#25 0x00007fffd5a208fb in 0x00007fffd5a208fb
#26 0x00007fffd5a20101 in 0x00007fffd5a20101
  74.841 Error CrashHandler.cpp:106: Map tick at moment of crash: 22747643
  74.841 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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