To workaround this issue, open the Factorio properties in steam, and set the launch options to:
Code: Select all
--max-texture-size=16384
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--max-texture-size=16384
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[graphics]
max-texture-size=16384
You'd have to ask them (Nvidia) what they changed.Nova wrote:Does anyone want to explain why this needs to be done? What did they change?
It would not. I am sorry.ChurchOrganist wrote:Would this by any chance help with this problem I reported with my Nvidia card??
DirectX started to report GPU supports 32k textures (which it does, it works fine with 32k textures in OpenGL). When the game tries to use texture with width 32k pixels, everything seems to work fine (DirectX doesn't return any errors), but the texture is always completely black.Nova wrote:Does anyone want to explain why this needs to be done? What did they change?
good to hear thatKlonan wrote:Just a small update,
We had some correspondence with a Nvidia engineer, and the issue should be resolved in the next driver release.
What does that mean for AMD users?posila wrote:We have released build 0.14.22 that limits maxium texture size to 16k x 16k by default. This should not be an issue anymore.
Because the root of the problem is in DirectX 9 and it won't be fixed, nVidia's fix will be to limit DX9 applications to 16k textures anyway. If the same issue ever happens with AMD driver, it won't affect Factorio because it will limit itself to 16k already.Xeanoa wrote:What does that mean for AMD users?posila wrote:We have released build 0.14.22 that limits maxium texture size to 16k x 16k by default. This should not be an issue anymore.